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    Class NetworkSpawnManagerTests

    Inheritance
    Object
    NetcodeIntegrationTest
    NetworkSpawnManagerTests
    Inherited Members
    NetcodeIntegrationTest.s_GlobalTimeoutHelper
    NetcodeIntegrationTest.s_DefaultWaitForTick
    NetcodeIntegrationTest.NetcodeLogAssert
    NetcodeIntegrationTest.s_GlobalNetworkObjects
    NetcodeIntegrationTest.RegisterNetworkObject(NetworkObject)
    NetcodeIntegrationTest.DeregisterNetworkObject(NetworkObject)
    NetcodeIntegrationTest.DeregisterNetworkObject(UInt64, UInt64)
    NetcodeIntegrationTest.TotalClients
    NetcodeIntegrationTest.k_DefaultTickRate
    NetcodeIntegrationTest.m_CreateServerFirst
    NetcodeIntegrationTest.m_PlayerPrefab
    NetcodeIntegrationTest.m_ServerNetworkManager
    NetcodeIntegrationTest.m_ClientNetworkManagers
    NetcodeIntegrationTest.m_PlayerNetworkObjects
    NetcodeIntegrationTest.m_UseHost
    NetcodeIntegrationTest.m_TargetFrameRate
    NetcodeIntegrationTest.m_EnableVerboseDebug
    NetcodeIntegrationTest.m_BypassConnectionTimeout
    NetcodeIntegrationTest.VerboseDebug(String)
    NetcodeIntegrationTest.OnSetVerboseDebug()
    NetcodeIntegrationTest.OnSetIntegrationTestMode()
    NetcodeIntegrationTest.OnOneTimeSetup()
    NetcodeIntegrationTest.OneTimeSetup()
    NetcodeIntegrationTest.OnSetup()
    NetcodeIntegrationTest.SetUp()
    NetcodeIntegrationTest.OnCreatePlayerPrefab()
    NetcodeIntegrationTest.OnPlayerPrefabGameObjectCreated()
    NetcodeIntegrationTest.OnServerAndClientsCreated()
    NetcodeIntegrationTest.CreateServerAndClients()
    NetcodeIntegrationTest.OnNewClientCreated(NetworkManager)
    NetcodeIntegrationTest.OnNewClientStarted(NetworkManager)
    NetcodeIntegrationTest.OnNewClientStartedAndConnected(NetworkManager)
    NetcodeIntegrationTest.CreateAndStartNewClient()
    NetcodeIntegrationTest.StopOneClient(NetworkManager, Boolean)
    NetcodeIntegrationTest.CreateServerAndClients(Int32)
    NetcodeIntegrationTest.CanStartServerAndClients()
    NetcodeIntegrationTest.OnStartedServerAndClients()
    NetcodeIntegrationTest.OnServerAndClientsConnected()
    NetcodeIntegrationTest.ClientNetworkManagerPostStartInit()
    NetcodeIntegrationTest.LogAllMessages
    NetcodeIntegrationTest.StartServerAndClients()
    NetcodeIntegrationTest.CanClientsLoad()
    NetcodeIntegrationTest.CanClientsUnload()
    NetcodeIntegrationTest.DeRegisterSceneManagerHandler()
    NetcodeIntegrationTest.RegisterSceneManagerHandler()
    NetcodeIntegrationTest.OnCanSceneCleanUpUnload(Scene)
    NetcodeIntegrationTest.ShutdownAndCleanUp()
    NetcodeIntegrationTest.OnTearDown()
    NetcodeIntegrationTest.TearDown()
    NetcodeIntegrationTest.OnOneTimeTearDown()
    NetcodeIntegrationTest.OneTimeTearDown()
    NetcodeIntegrationTest.CanDestroyNetworkObject(NetworkObject)
    NetcodeIntegrationTest.DestroySceneNetworkObjects()
    NetcodeIntegrationTest.EnableMessageLogging()
    NetcodeIntegrationTest.WaitForConditionOrTimeOut(Func<Boolean>, TimeoutHelper)
    NetcodeIntegrationTest.WaitForConditionOrTimeOut(IConditionalPredicate, TimeoutHelper)
    NetcodeIntegrationTest.WaitForClientsConnectedOrTimeOut(NetworkManager[])
    NetcodeIntegrationTest.WaitForClientsConnectedOrTimeOut()
    NetcodeIntegrationTest.CreateNetworkObjectPrefab(String)
    NetcodeIntegrationTest.SpawnObject(GameObject, NetworkManager, Boolean)
    NetcodeIntegrationTest.SpawnObjects(GameObject, NetworkManager, Int32, Boolean)
    NetcodeIntegrationTest.AssertOnTimeout(String, TimeoutHelper)
    NetcodeIntegrationTest.WaitForTicks(NetworkManager, Int32)
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.Netcode.RuntimeTests
    Syntax
    public class NetworkSpawnManagerTests : NetcodeIntegrationTest

    Properties

    NumberOfClients

    Declaration
    protected override int NumberOfClients { get; }
    Property Value
    Type Description
    Int32
    Overrides
    NetcodeIntegrationTest.NumberOfClients

    Methods

    TestClientCanAccessOwnPlayer()

    Declaration
    public void TestClientCanAccessOwnPlayer()

    TestClientCantAccessOtherPlayer()

    Declaration
    public void TestClientCantAccessOtherPlayer()

    TestClientCantAccessServerPlayer()

    Declaration
    public void TestClientCantAccessServerPlayer()

    TestClientCanUseGetLocalPlayerObject()

    Declaration
    public void TestClientCanUseGetLocalPlayerObject()

    TestConnectAndDisconnect()

    Declaration
    public IEnumerator TestConnectAndDisconnect()
    Returns
    Type Description
    IEnumerator

    TestServerCanAccessItsOwnPlayer()

    Declaration
    public void TestServerCanAccessItsOwnPlayer()

    TestServerCanAccessOtherPlayers()

    Declaration
    public void TestServerCanAccessOtherPlayers()

    TestServerCanUseGetLocalPlayerObject()

    Declaration
    public void TestServerCanUseGetLocalPlayerObject()

    TestServerGetsNullValueIfInvalidId()

    Declaration
    public void TestServerGetsNullValueIfInvalidId()
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