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    Class NetworkPrefabHandlerTests

    The NetworkPrefabHandler unit tests validates: Registering with GameObject, NetworkObject, or GlobalObjectIdHash Newly assigned rotation or position values for newly spawned NetworkObject instances are valid Destroying a newly spawned NetworkObject instance works Removing a INetworkPrefabInstanceHandler is removed and can be verified (very last check)

    Inheritance
    Object
    NetworkPrefabHandlerTests
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.Netcode.RuntimeTests
    Syntax
    public class NetworkPrefabHandlerTests

    Methods

    NetworkConfigInvalidNetworkPrefabTest()

    Tests the NetwokConfig NetworkPrefabsList initialization during NetworkManager's Init method to make sure that it will still initialize but remove the invalid prefabs

    Declaration
    public void NetworkConfigInvalidNetworkPrefabTest()

    NetworkPrefabHandlerClass()

    Declaration
    public void NetworkPrefabHandlerClass()

    Setup()

    Declaration
    public void Setup()

    TearDown()

    Declaration
    public void TearDown()
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    on 26 October 2023