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    Class NetworkPrefaInstanceHandler

    The Prefab instance handler to use for this test

    Inheritance
    Object
    NetworkPrefaInstanceHandler
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.Netcode.RuntimeTests
    Syntax
    public class NetworkPrefaInstanceHandler : INetworkPrefabInstanceHandler

    Constructors

    NetworkPrefaInstanceHandler(NetworkObject)

    Declaration
    public NetworkPrefaInstanceHandler(NetworkObject networkObject)
    Parameters
    Type Name Description
    NetworkObject networkObject

    Methods

    Destroy(NetworkObject)

    Declaration
    public void Destroy(NetworkObject networkObject)
    Parameters
    Type Name Description
    NetworkObject networkObject
    Implements
    INetworkPrefabInstanceHandler.Destroy(NetworkObject)

    Instantiate(UInt64, Vector3, Quaternion)

    Declaration
    public NetworkObject Instantiate(ulong ownerClientId, Vector3 position, Quaternion rotation)
    Parameters
    Type Name Description
    UInt64 ownerClientId
    Vector3 position
    Quaternion rotation
    Returns
    Type Description
    NetworkObject
    Implements
    INetworkPrefabInstanceHandler.Instantiate(UInt64, Vector3, Quaternion)

    StillHasInstances()

    Declaration
    public bool StillHasInstances()
    Returns
    Type Description
    Boolean
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    on 26 October 2023