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    Class NetworkObjectSynchronizationTests

    Inheritance
    Object
    NetcodeIntegrationTest
    NetworkObjectSynchronizationTests
    Inherited Members
    NetcodeIntegrationTest.s_GlobalTimeoutHelper
    NetcodeIntegrationTest.s_DefaultWaitForTick
    NetcodeIntegrationTest.NetcodeLogAssert
    NetcodeIntegrationTest.s_GlobalNetworkObjects
    NetcodeIntegrationTest.RegisterNetworkObject(NetworkObject)
    NetcodeIntegrationTest.DeregisterNetworkObject(NetworkObject)
    NetcodeIntegrationTest.DeregisterNetworkObject(UInt64, UInt64)
    NetcodeIntegrationTest.TotalClients
    NetcodeIntegrationTest.k_DefaultTickRate
    NetcodeIntegrationTest.m_CreateServerFirst
    NetcodeIntegrationTest.m_PlayerPrefab
    NetcodeIntegrationTest.m_ServerNetworkManager
    NetcodeIntegrationTest.m_ClientNetworkManagers
    NetcodeIntegrationTest.m_PlayerNetworkObjects
    NetcodeIntegrationTest.m_UseHost
    NetcodeIntegrationTest.m_TargetFrameRate
    NetcodeIntegrationTest.m_EnableVerboseDebug
    NetcodeIntegrationTest.m_BypassConnectionTimeout
    NetcodeIntegrationTest.VerboseDebug(String)
    NetcodeIntegrationTest.OnSetVerboseDebug()
    NetcodeIntegrationTest.OnSetIntegrationTestMode()
    NetcodeIntegrationTest.OnOneTimeSetup()
    NetcodeIntegrationTest.OneTimeSetup()
    NetcodeIntegrationTest.OnSetup()
    NetcodeIntegrationTest.SetUp()
    NetcodeIntegrationTest.OnPlayerPrefabGameObjectCreated()
    NetcodeIntegrationTest.CreateServerAndClients()
    NetcodeIntegrationTest.OnNewClientStarted(NetworkManager)
    NetcodeIntegrationTest.OnNewClientStartedAndConnected(NetworkManager)
    NetcodeIntegrationTest.CreateAndStartNewClient()
    NetcodeIntegrationTest.StopOneClient(NetworkManager, Boolean)
    NetcodeIntegrationTest.CreateServerAndClients(Int32)
    NetcodeIntegrationTest.CanStartServerAndClients()
    NetcodeIntegrationTest.OnStartedServerAndClients()
    NetcodeIntegrationTest.OnServerAndClientsConnected()
    NetcodeIntegrationTest.ClientNetworkManagerPostStartInit()
    NetcodeIntegrationTest.LogAllMessages
    NetcodeIntegrationTest.StartServerAndClients()
    NetcodeIntegrationTest.CanClientsLoad()
    NetcodeIntegrationTest.CanClientsUnload()
    NetcodeIntegrationTest.DeRegisterSceneManagerHandler()
    NetcodeIntegrationTest.RegisterSceneManagerHandler()
    NetcodeIntegrationTest.OnCanSceneCleanUpUnload(Scene)
    NetcodeIntegrationTest.ShutdownAndCleanUp()
    NetcodeIntegrationTest.OnTearDown()
    NetcodeIntegrationTest.TearDown()
    NetcodeIntegrationTest.OnOneTimeTearDown()
    NetcodeIntegrationTest.OneTimeTearDown()
    NetcodeIntegrationTest.CanDestroyNetworkObject(NetworkObject)
    NetcodeIntegrationTest.DestroySceneNetworkObjects()
    NetcodeIntegrationTest.EnableMessageLogging()
    NetcodeIntegrationTest.WaitForConditionOrTimeOut(Func<Boolean>, TimeoutHelper)
    NetcodeIntegrationTest.WaitForConditionOrTimeOut(IConditionalPredicate, TimeoutHelper)
    NetcodeIntegrationTest.WaitForClientsConnectedOrTimeOut(NetworkManager[])
    NetcodeIntegrationTest.WaitForClientsConnectedOrTimeOut()
    NetcodeIntegrationTest.CreateNetworkObjectPrefab(String)
    NetcodeIntegrationTest.SpawnObject(GameObject, NetworkManager, Boolean)
    NetcodeIntegrationTest.SpawnObjects(GameObject, NetworkManager, Int32, Boolean)
    NetcodeIntegrationTest.AssertOnTimeout(String, TimeoutHelper)
    NetcodeIntegrationTest.WaitForTicks(NetworkManager, Int32)
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.Netcode.RuntimeTests
    Syntax
    public class NetworkObjectSynchronizationTests : NetcodeIntegrationTest

    Constructors

    NetworkObjectSynchronizationTests(NetworkObjectSynchronizationTests.VariableLengthSafety, NetcodeIntegrationTest.HostOrServer)

    Declaration
    public NetworkObjectSynchronizationTests(NetworkObjectSynchronizationTests.VariableLengthSafety variableLengthSafety, NetcodeIntegrationTest.HostOrServer hostOrServer)
    Parameters
    Type Name Description
    NetworkObjectSynchronizationTests.VariableLengthSafety variableLengthSafety
    NetcodeIntegrationTest.HostOrServer hostOrServer

    Properties

    NumberOfClients

    Declaration
    protected override int NumberOfClients { get; }
    Property Value
    Type Description
    Int32
    Overrides
    NetcodeIntegrationTest.NumberOfClients

    Methods

    NetworkBehaviourOnSynchronize()

    A basic validation for the NetworkBehaviour.OnSynchronize method

    Declaration
    public IEnumerator NetworkBehaviourOnSynchronize()
    Returns
    Type Description
    IEnumerator

    NetworkBehaviourSynchronization()

    This validates that when a NetworkBehaviour fails serialization or deserialization during synchronizations that other NetworkBehaviours will still be initialized properly

    Declaration
    public IEnumerator NetworkBehaviourSynchronization()
    Returns
    Type Description
    IEnumerator

    NetworkObjectDeserializationFailure()

    Declaration
    public IEnumerator NetworkObjectDeserializationFailure()
    Returns
    Type Description
    IEnumerator

    OnCreatePlayerPrefab()

    Declaration
    protected override void OnCreatePlayerPrefab()
    Overrides
    NetcodeIntegrationTest.OnCreatePlayerPrefab()

    OnNewClientCreated(NetworkManager)

    Declaration
    protected override void OnNewClientCreated(NetworkManager networkManager)
    Parameters
    Type Name Description
    NetworkManager networkManager
    Overrides
    NetcodeIntegrationTest.OnNewClientCreated(NetworkManager)

    OnServerAndClientsCreated()

    Declaration
    protected override void OnServerAndClientsCreated()
    Overrides
    NetcodeIntegrationTest.OnServerAndClientsCreated()
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