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    Struct NetworkBehaviourOnSynchronizeComponent.SomeCustomSerializationData

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.Netcode.RuntimeTests
    Syntax
    public struct SomeCustomSerializationData : INetworkSerializable

    Fields

    Value1

    Declaration
    public uint Value1
    Field Value
    Type Description
    UInt32

    Value2

    Declaration
    public bool Value2
    Field Value
    Type Description
    Boolean

    Value3

    Declaration
    public long Value3
    Field Value
    Type Description
    Int64

    Value4

    Declaration
    public float Value4
    Field Value
    Type Description
    Single

    Methods

    NetworkSerialize<T>(BufferSerializer<T>)

    Declaration
    public void NetworkSerialize<T>(BufferSerializer<T> serializer)
        where T : IReaderWriter
    Parameters
    Type Name Description
    BufferSerializer<T> serializer
    Type Parameters
    Name Description
    T
    Implements
    INetworkSerializable.NetworkSerialize<T>(BufferSerializer<T>)
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