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    Class NetworkVariableSerialization<T>

    Support methods for reading/writing NetworkVariables Because there are multiple overloads of WriteValue/ReadValue based on different generic constraints, but there's no way to achieve the same thing with a class, this sets up various read/write schemes based on which constraints are met by T using reflection, which is done at module load time.

    Inheritance
    Object
    NetworkVariableSerialization<T>
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.Netcode
    Syntax
    [Serializable]
    public static class NetworkVariableSerialization<T>
    Type Parameters
    Name Description
    T

    The type the associated NetworkVariable is templated on

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