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    Delegate NetworkSceneManager.OnUnloadCompleteDelegateHandler

    Delegate declaration for the OnUnloadComplete event.
    See also:
    UnloadComplete for more information

    Namespace: Unity.Netcode
    Syntax
    public delegate void OnUnloadCompleteDelegateHandler(ulong clientId, string sceneName);
    Parameters
    Type Name Description
    UInt64 clientId

    the client that is processing this event (the server will receive all of these events for every client and itself)

    String sceneName

    the scene name pertaining to this event

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