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    Delegate NetworkSceneManager.OnSynchronizeDelegateHandler

    Delegate declaration for the OnSynchronize event.
    See also:
    Synchronize for more information

    Namespace: Unity.Netcode
    Syntax
    public delegate void OnSynchronizeDelegateHandler(ulong clientId);
    Parameters
    Type Name Description
    UInt64 clientId

    the client that is processing this event (the server will receive all of these events for every client and itself)

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