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    Delegate NetworkSceneManager.OnLoadDelegateHandler

    Delegate declaration for the OnLoad event.
    See also:
    Loadfor more information

    Namespace: Unity.Netcode
    Syntax
    public delegate void OnLoadDelegateHandler(ulong clientId, string sceneName, LoadSceneMode loadSceneMode, AsyncOperation asyncOperation);
    Parameters
    Type Name Description
    UInt64 clientId

    the client that is processing this event (the server will receive all of these events for every client and itself)

    String sceneName

    name of the scene being processed

    LoadSceneMode loadSceneMode

    the LoadSceneMode mode for the scene being loaded

    AsyncOperation asyncOperation

    the associated AsyncOperation that can be used for scene loading progress

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    on 26 October 2023