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    Struct NetworkManager.ConnectionApprovalRequest

    Connection Approval Request

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.Netcode
    Syntax
    public struct ConnectionApprovalRequest

    Fields

    ClientNetworkId

    The Network Id of the client we are about to handle

    Declaration
    public ulong ClientNetworkId
    Field Value
    Type Description
    UInt64

    Payload

    The connection data payload

    Declaration
    public byte[] Payload
    Field Value
    Type Description
    Byte[]
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