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    Class NetworkManagerConfigurationTests

    Inheritance
    Object
    NetworkManagerConfigurationTests
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.Netcode.EditorTests
    Syntax
    public class NetworkManagerConfigurationTests

    Methods

    NestedNetworkManagerCheck()

    Does a simple check to make sure the nested network manager will notify the user when in the editor. This is just a unit test to validate this is functioning

    Declaration
    public void NestedNetworkManagerCheck()

    NestedNetworkObjectPrefabCheck()

    Declaration
    public void NestedNetworkObjectPrefabCheck()

    NetworkObjectNotAllowed(NetworkManagerConfigurationTests.NetworkObjectPlacement)

    Declaration
    public void NetworkObjectNotAllowed(NetworkManagerConfigurationTests.NetworkObjectPlacement networkObjectPlacement)
    Parameters
    Type Name Description
    NetworkManagerConfigurationTests.NetworkObjectPlacement networkObjectPlacement

    WhenModifyingPrefabListUsingNetworkManagerAPI_ModificationIsLocal()

    Declaration
    public void WhenModifyingPrefabListUsingNetworkManagerAPI_ModificationIsLocal()

    WhenModifyingPrefabListUsingPrefabsAPI_ModificationIsLocal()

    Declaration
    public void WhenModifyingPrefabListUsingPrefabsAPI_ModificationIsLocal()

    WhenModifyingPrefabListUsingPrefabsListAPI_ModificationIsShared()

    Declaration
    public void WhenModifyingPrefabListUsingPrefabsListAPI_ModificationIsShared()

    WhenNetworkConfigContainsOldPrefabList_TheyMigrateProperlyToTheNewList()

    Declaration
    public void WhenNetworkConfigContainsOldPrefabList_TheyMigrateProperlyToTheNewList()
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    on 26 October 2023