docs.unity3d.com
    Show / Hide Table of Contents

    Class ClientNetworkTimeSystemTests

    Tests for running a NetworkTimeSystem as a client.

    Inheritance
    Object
    ClientNetworkTimeSystemTests
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.Netcode.EditorTests
    Syntax
    public class ClientNetworkTimeSystemTests

    Methods

    ResetTest()

    Tests whether time resets when there is a huge spike in RTT and is able to stabilize again.

    Declaration
    public void ResetTest()

    RttCatchupSlowdownTest()

    Tests whether local time can speed up and slow down to catch up when RTT changes.

    Declaration
    public void RttCatchupSlowdownTest()

    StableRttTest()

    Tests whether time is stable if RTT is stable.

    Declaration
    public void StableRttTest()
    Back to top Copyright © 2023 Unity Technologies — Terms of use
    Generated by DocFX
    on 26 October 2023