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    Namespace Unity.Netcode.Components

    Classes

    NetworkTransform

    A component for syncing transforms. NetworkTransform will read the underlying transform and replicate it to clients. The replicated value will be automatically be interpolated (if active) and applied to the underlying GameObject's transform.

    Delegates

    NetworkTransform.OnClientRequestChangeDelegate

    The handler delegate type that takes client requested changes and returns resulting changes handled by the server.

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