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    Struct ClientRpcReceiveParams

    Client-Side RPC Place holder. ServerRpcParams Note: Server will always be the sender, so this structure is a place holder

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.Netcode
    Syntax
    public struct ClientRpcReceiveParams
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