Struct NetworkBehaviourOnSynchronizeComponent.SomeCustomSerializationData
Inherited Members
Namespace: Unity.Netcode.RuntimeTests
Syntax
public struct SomeCustomSerializationData : INetworkSerializable
Fields
Value1
Declaration
public uint Value1
Field Value
| Type | Description |
|---|---|
| UInt32 |
Value2
Declaration
public bool Value2
Field Value
| Type | Description |
|---|---|
| Boolean |
Value3
Declaration
public long Value3
Field Value
| Type | Description |
|---|---|
| Int64 |
Value4
Declaration
public float Value4
Field Value
| Type | Description |
|---|---|
| Single |
Methods
NetworkSerialize<T>(BufferSerializer<T>)
Declaration
public void NetworkSerialize<T>(BufferSerializer<T> serializer)
where T : IReaderWriter
Parameters
| Type | Name | Description |
|---|---|---|
| BufferSerializer<T> | serializer |
Type Parameters
| Name | Description |
|---|---|
| T |