Enum NetworkUpdateStage
Defines network update stages being executed by the network update loop. See for more details on update stages: https://docs.unity3d.com/ScriptReference/PlayerLoop.Initialization.html
Namespace: Unity.Netcode
Syntax
public enum NetworkUpdateStage : byte
  Fields
| Name | Description | Value | 
|---|---|---|
| Unset | Default value  | 
        0 | 
| Initialization | Very first initialization update  | 
        1 | 
| EarlyUpdate | Invoked before Fixed update  | 
        2 | 
| FixedUpdate | Fixed Update (i.e. state machine, physics, animations, etc)  | 
        3 | 
| PreUpdate | Updated before the Monobehaviour.Update for all components is invoked  | 
        4 | 
| Update | Updated when the Monobehaviour.Update for all components is invoked  | 
        5 | 
| PreLateUpdate | Updated before the Monobehaviour.LateUpdate for all components is invoked  | 
        6 | 
| PostLateUpdate | Updated after the Monobehaviour.LateUpdate for all components is invoked  | 
        7 |