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    Class NetworkPrefabProcessor

    Updates the default NetworkPrefabsList instance when prefabs are updated (created, moved, deleted) in the project.

    Inheritance
    Object
    AssetPostprocessor
    NetworkPrefabProcessor
    Inherited Members
    AssetPostprocessor.LogWarning(String)
    AssetPostprocessor.LogWarning(String, Object)
    AssetPostprocessor.LogError(String)
    AssetPostprocessor.LogError(String, Object)
    AssetPostprocessor.GetVersion()
    AssetPostprocessor.GetPostprocessOrder()
    AssetPostprocessor.assetPath
    AssetPostprocessor.context
    AssetPostprocessor.assetImporter
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.Netcode.Editor.Configuration
    Syntax
    public class NetworkPrefabProcessor : AssetPostprocessor

    Properties

    DefaultNetworkPrefabsPath

    Declaration
    public static string DefaultNetworkPrefabsPath { get; }
    Property Value
    Type Description
    String
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