Class NetworkShowHideTests
Inheritance
NetworkShowHideTests
Assembly: Unity.Netcode.RuntimeTests.dll
Syntax
public class NetworkShowHideTests : NetcodeIntegrationTest
Properties
NumberOfClients
Gets the number of clients to be created for the integration test.
Declaration
protected override int NumberOfClients { get; }
Property Value
Overrides
Methods
ConcurrentShowAndHideOnDifferentObjects()
Declaration
[UnityTest]
public IEnumerator ConcurrentShowAndHideOnDifferentObjects()
Returns
NetworkHideChangeOwnership()
Declaration
[UnityTest]
public IEnumerator NetworkHideChangeOwnership()
Returns
NetworkHideChangeOwnershipNotHidden()
Declaration
[UnityTest]
public IEnumerator NetworkHideChangeOwnershipNotHidden()
Returns
NetworkHideDespawnTest()
Declaration
[UnityTest]
public IEnumerator NetworkHideDespawnTest()
Returns
NetworkShowAndChangeOwnership()
Validates when invoking NetworkObject.NetworkShow and NetworkObject.ChangeOwnership
back-to-back it will not attempt to send a change ownership message since the visibility
message (CreateObjectMessage) is deferred until the end of the frame.
Declaration
[UnityTest]
public IEnumerator NetworkShowAndChangeOwnership()
Returns
NetworkShowHideAroundListModify()
Declaration
[UnityTest]
public IEnumerator NetworkShowHideAroundListModify()
Returns
NetworkShowHideQuickTest()
Declaration
[UnityTest]
public IEnumerator NetworkShowHideQuickTest()
Returns
NetworkShowHideTest()
Declaration
[UnityTest]
public IEnumerator NetworkShowHideTest()
Returns
OnServerAndClientsCreated()
This is invoked before the server and client(s) are started.
Override this method if you want to make any adjustments to their
NetworkManager instances.
Declaration
protected override void OnServerAndClientsCreated()
Overrides