Class NetworkObjectOwnershipComponent
Inheritance
NetworkObjectOwnershipComponent
Inherited Members
NetworkBehaviour.__rpc_func_table
NetworkBehaviour.__rpc_name_table
NetworkBehaviour.__rpc_exec_stage
NetworkBehaviour.NetworkVariableFields
NetworkBehaviour.__getTypeName()
NetworkBehaviour.__createNativeList<T>()
NetworkBehaviour.__initializeVariables()
NetworkBehaviour.__initializeRpcs()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, InstantiateParameters)
Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.Netcode.RuntimeTests
Assembly: Unity.Netcode.RuntimeTests.dll
Syntax
public class NetworkObjectOwnershipComponent : NetworkBehaviour
Fields
OnGainedOwnershipFired
Declaration
public bool OnGainedOwnershipFired
Field Value
| Type | Description |
|---|---|
| bool |
OnLostOwnershipFired
Declaration
public bool OnLostOwnershipFired
Field Value
| Type | Description |
|---|---|
| bool |
Methods
OnGainedOwnership()
Declaration
public override void OnGainedOwnership()
Overrides
OnLostOwnership()
Declaration
public override void OnLostOwnership()
Overrides
OnOwnershipChanged(ulong, ulong)
Declaration
protected override void OnOwnershipChanged(ulong previous, ulong current)
Parameters
| Type | Name | Description |
|---|---|---|
| ulong | previous | |
| ulong | current |
Overrides
ResetFlags()
Declaration
public void ResetFlags()