Class ListChangedObject
Inherited Members
NetworkBehaviour.__rpc_func_table
NetworkBehaviour.__rpc_name_table
NetworkBehaviour.__rpc_exec_stage
NetworkBehaviour.NetworkVariableFields
NetworkBehaviour.__getTypeName()
NetworkBehaviour.__createNativeList<T>()
NetworkBehaviour.__initializeVariables()
NetworkBehaviour.__initializeRpcs()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, InstantiateParameters)
Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.Netcode.RuntimeTests
Assembly: Unity.Netcode.RuntimeTests.dll
Syntax
public class ListChangedObject : NetworkBehaviour
Fields
AddDone
Declaration
public bool AddDone
Field Value
| Type | Description |
|---|---|
| bool |
ExpectedPreviousValue
Declaration
public int ExpectedPreviousValue
Field Value
| Type | Description |
|---|---|
| int |
ExpectedValue
Declaration
public int ExpectedValue
Field Value
| Type | Description |
|---|---|
| int |
MyNetworkList
Declaration
public NetworkList<int> MyNetworkList
Field Value
| Type | Description |
|---|---|
| NetworkList<int> |
Methods
Changed(NetworkListEvent<int>)
Declaration
public void Changed(NetworkListEvent<int> listEvent)
Parameters
| Type | Name | Description |
|---|---|---|
| NetworkListEvent<int> | listEvent |
OnNetworkSpawn()
Declaration
public override void OnNetworkSpawn()