docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Testing and debugging

    Understand how to set up session management in Netcode for GameObjects.

    Topic Description
    Testing locally Use session management to keep data when a player disconnects and accurately reassign it to the player when they reconnect.
    Testing with artificial conditions In a multiplayer game, clients might get disconnected from the server for a variety of reasons (such as network issues or application/device crashes). For those reasons, you might want to allow your players to reconnect to the game.
    Testing client connection management In a multiplayer game, clients might get disconnected from the server for a variety of reasons (such as network issues or application/device crashes). For those reasons, you might want to allow your players to reconnect to the game.
    Logging In a multiplayer game, clients might get disconnected from the server for a variety of reasons (such as network issues or application/device crashes). For those reasons, you might want to allow your players to reconnect to the game.
    Techniques and tricks for debugging multiplayer games In a multiplayer game, clients might get disconnected from the server for a variety of reasons (such as network issues or application/device crashes). For those reasons, you might want to allow your players to reconnect to the game.
    Command-line helper In a multiplayer game, clients might get disconnected from the server for a variety of reasons (such as network issues or application/device crashes). For those reasons, you might want to allow your players to reconnect to the game.
    Troubleshooting In a multiplayer game, clients might get disconnected from the server for a variety of reasons (such as network issues or application/device crashes). For those reasons, you might want to allow your players to reconnect to the game.
    Error messages In a multiplayer game, clients might get disconnected from the server for a variety of reasons (such as network issues or application/device crashes). For those reasons, you might want to allow your players to reconnect to the game.
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)