Session management
Understand how to set up session management in Netcode for GameObjects.
Topic | Description |
---|---|
Session management | Use session management to keep data when a player disconnects and accurately reassign it to the player when they reconnect. |
Reconnecting mid-game | In a multiplayer game, clients might get disconnected from the server for a variety of reasons (such as network issues or application/device crashes). For those reasons, you might want to allow your players to reconnect to the game. |