Boss Room sample
The Boss Room sample is a multiplayer game that demonstrates how to use Netcode for GameObjects to create a networked game. It provides a complete example of how to implement various features such as player movement, combat, and game state management in a multiplayer environment.
Topic | Description |
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Boss Room | Boss Room is a fully functional co-op multiplayer RPG made with Unity Netcode. It's an educational sample designed to showcase typical netcode patterns often featured in similar multiplayer games. |
Boss Room architecture | This article describes the high-level architecture of the Boss Room codebase and dives into some reasoning behind architectural decisions. |
NetworkObject parenting | Understand how NetworkObjects are parented in the Boss Room sample. |
Optimizing Boss Room | Understand how performance is optimized in the Boss Room sample. |
NetworkRigidbody | Understand how NetworkRigidbody is used in the Boss Room sample. |
Spawn NetworkObjects | Understand how NetworkObjects are spawned in the Boss Room sample. |