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    Boss Room sample

    The Boss Room sample is a multiplayer game that demonstrates how to use Netcode for GameObjects to create a networked game. It provides a complete example of how to implement various features such as player movement, combat, and game state management in a multiplayer environment.

    Topic Description
    Boss Room Boss Room is a fully functional co-op multiplayer RPG made with Unity Netcode. It's an educational sample designed to showcase typical netcode patterns often featured in similar multiplayer games.
    Boss Room architecture This article describes the high-level architecture of the Boss Room codebase and dives into some reasoning behind architectural decisions.
    NetworkObject parenting Understand how NetworkObjects are parented in the Boss Room sample.
    Optimizing Boss Room Understand how performance is optimized in the Boss Room sample.
    NetworkRigidbody Understand how NetworkRigidbody is used in the Boss Room sample.
    Spawn NetworkObjects Understand how NetworkObjects are spawned in the Boss Room sample.
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