Integrated management
Understand Netcode for GameObject's integrated scene management system.
| Topic | Description | 
|---|---|
| Using NetworkSceneManager | Understand how to use Netcode for GameObject's built in NetworkSceneManager component. | 
| Scene events | Use scene events to manage sychronization in a scene. | 
| Client synchronization mode | Netcode for GameObjects provides you with the ability to select the client synchronization mode that best suits your project's needs. | 
| Timing considerations | Netcode for GameObjects handles many of the more complicated aspects of scene management. This section is tailored towards those who want to better understand the client-server communication sequence for scene events as they occur over time. | 
| In-scene placed NetworkObjects | In-scene placed NetworkObjects are GameObjects with a NetworkObject component that was added to a scene from within the Editor. |