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    Configuration

    Configure connections in your project.

    Topic Description
    Connection approval Connection approval allows you to decide, on a per connection basis, whether to allow a connection. You can also use connection approval to specify the player Prefab to create, allowing you to override the default NetworkManager-defined player Prefab on a per player basis.
    Max players Netcode for GameObjects provides a way to customize the connection approval process that can reject incoming connections based on any number of user-specific reasons.
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