Configuration
Configure connections in your project.
Topic | Description |
---|---|
Connection approval | Connection approval allows you to decide, on a per connection basis, whether to allow a connection. You can also use connection approval to specify the player Prefab to create, allowing you to override the default NetworkManager-defined player Prefab on a per player basis. |
Max players | Netcode for GameObjects provides a way to customize the connection approval process that can reject incoming connections based on any number of user-specific reasons. |