Enum StaleDataHandling
Defines how anticipated network variables handle authoritative updates that are older than the current anticipated state.
Namespace: Unity.Netcode
Assembly: Unity.Netcode.Runtime.dll
Syntax
public enum StaleDataHandling
  Fields
| Name | Description | 
|---|---|
| Ignore | Ignores authoritative updates that are older than the current anticipated state. The anticipated value will not be replaced until a newer authoritative update is received.  | 
      
| Reanticipate | Applies authoritative updates even if they are older than the current anticipated state. This triggers reanticipation to calculate a new anticipated value based on the authoritative state.  |