Class NetworkVariableBaseInitializesWhenPersisted
Inheritance
NetworkVariableBaseInitializesWhenPersisted
Assembly: Unity.Netcode.RuntimeTests.dll
Syntax
[TestFixture(new object[] { NetcodeIntegrationTest.HostOrServer.Server })]
[TestFixture(new object[] { NetcodeIntegrationTest.HostOrServer.Host })]
public class NetworkVariableBaseInitializesWhenPersisted : NetcodeIntegrationTest
Constructors
NetworkVariableBaseInitializesWhenPersisted(HostOrServer)
Declaration
public NetworkVariableBaseInitializesWhenPersisted(NetcodeIntegrationTest.HostOrServer hostOrServer)
Parameters
Properties
NumberOfClients
Declaration
protected override int NumberOfClients { get; }
Property Value
Overrides
Methods
OnOneTimeSetup()
Declaration
protected override void OnOneTimeSetup()
Overrides
OnOneTimeTearDown()
Declaration
protected override void OnOneTimeTearDown()
Overrides
OnServerAndClientsCreated()
Declaration
protected override void OnServerAndClientsCreated()
Overrides
OnTearDown()
Declaration
protected override IEnumerator OnTearDown()
Returns
Overrides
PrefabSessionIstantiationPass(int)
Declaration
[UnityTest]
public IEnumerator PrefabSessionIstantiationPass(int iterationsLeft)
Parameters
Type |
Name |
Description |
int |
iterationsLeft |
|
Returns