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    Class ListCollectionUpdateHelper

    Helper class to test adding list entries rapidly with frequent ownership changes

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    NetworkBehaviour
    BaseCollectionUpdateHelper
    ListCollectionUpdateHelper
    Inherited Members
    BaseCollectionUpdateHelper.VerboseMode
    BaseCollectionUpdateHelper.HelperState
    BaseCollectionUpdateHelper.SetState(BaseCollectionUpdateHelper.HelperStates)
    BaseCollectionUpdateHelper.ValidateAgainst(BaseCollectionUpdateHelper)
    BaseCollectionUpdateHelper.OnNetworkSpawn()
    BaseCollectionUpdateHelper.Clear(bool)
    BaseCollectionUpdateHelper.OnOwnershipChanged(ulong, ulong)
    BaseCollectionUpdateHelper.ChangeOwner()
    BaseCollectionUpdateHelper.Log(string)
    NetworkBehaviour.NetworkManager
    NetworkBehaviour.RpcTarget
    NetworkBehaviour.IsLocalPlayer
    NetworkBehaviour.IsOwner
    NetworkBehaviour.IsServer
    NetworkBehaviour.ServerIsHost
    NetworkBehaviour.IsClient
    NetworkBehaviour.IsHost
    NetworkBehaviour.IsOwnedByServer
    NetworkBehaviour.IsSpawned
    NetworkBehaviour.NetworkObject
    NetworkBehaviour.HasNetworkObject
    NetworkBehaviour.NetworkObjectId
    NetworkBehaviour.NetworkBehaviourId
    NetworkBehaviour.GetNetworkBehaviour(ushort)
    NetworkBehaviour.OwnerClientId
    NetworkBehaviour.OnNetworkPreSpawn(ref NetworkManager)
    NetworkBehaviour.OnNetworkSessionSynchronized()
    NetworkBehaviour.OnInSceneObjectsSpawned()
    NetworkBehaviour.OnGainedOwnership()
    NetworkBehaviour.OnLostOwnership()
    NetworkBehaviour.OnNetworkObjectParentChanged(NetworkObject)
    NetworkBehaviour.GetNetworkObject(ulong)
    NetworkBehaviour.OnSynchronize<T>(ref BufferSerializer<T>)
    NetworkBehaviour.OnReanticipate(double)
    NetworkBehaviour.m_TargetIdBeingSynchronized
    NetworkBehaviour.OnDestroy()
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(string)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Netcode.RuntimeTests
    Assembly: Unity.Netcode.RuntimeTests.dll
    Syntax
    public class ListCollectionUpdateHelper : BaseCollectionUpdateHelper

    Methods

    AddItem()

    Declaration
    public override void AddItem()
    Overrides
    BaseCollectionUpdateHelper.AddItem()

    OnClear(bool)

    Declaration
    protected override void OnClear(bool force)
    Parameters
    Type Name Description
    bool force
    Overrides
    BaseCollectionUpdateHelper.OnClear(bool)

    OnNetworkDespawn()

    Gets called when the NetworkObject gets despawned. Is called both on the server and clients.

    Declaration
    public override void OnNetworkDespawn()
    Overrides
    BaseCollectionUpdateHelper.OnNetworkDespawn()

    OnNetworkPostSpawn()

    Gets called after the NetworkObject is spawned. All NetworkBehaviours associated with the NetworkObject will have had OnNetworkSpawn() invoked.

    Declaration
    protected override void OnNetworkPostSpawn()
    Overrides
    NetworkBehaviour.OnNetworkPostSpawn()
    Remarks

    Will be invoked on each NetworkBehaviour associated with the NetworkObject being spawned. All associated NetworkBehaviour components will have had OnNetworkSpawn() invoked on the spawned NetworkObject.

    OnValidateAgainst(BaseCollectionUpdateHelper)

    Declaration
    protected override bool OnValidateAgainst(BaseCollectionUpdateHelper otherHelper)
    Parameters
    Type Name Description
    BaseCollectionUpdateHelper otherHelper
    Returns
    Type Description
    bool
    Overrides
    BaseCollectionUpdateHelper.OnValidateAgainst(BaseCollectionUpdateHelper)

    OnValueChangedCount()

    Declaration
    public override int OnValueChangedCount()
    Returns
    Type Description
    int
    Overrides
    BaseCollectionUpdateHelper.OnValueChangedCount()
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