Struct NetworkManager.ConnectionApprovalRequest
Connection Approval Request
Inherited Members
Namespace: Unity.Netcode
Assembly: Unity.Netcode.Runtime.dll
Syntax
public struct NetworkManager.ConnectionApprovalRequest
  Fields
ClientNetworkId
The Network Id of the client we are about to handle
Declaration
public ulong ClientNetworkId
  Field Value
| Type | Description | 
|---|---|
| ulong | 
Payload
The connection data payload
Declaration
public byte[] Payload
  Field Value
| Type | Description | 
|---|---|
| byte[] |