docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct AnticipatedNetworkTransform.TransformState

    Represents the state of a transform, including position, rotation, and scale.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Netcode.Components
    Assembly: Unity.Netcode.Components.dll
    Syntax
    public struct AnticipatedNetworkTransform.TransformState

    Fields

    Position

    The position of the transform.

    Declaration
    public Vector3 Position
    Field Value
    Type Description
    Vector3

    Rotation

    The rotation of the transform.

    Declaration
    public Quaternion Rotation
    Field Value
    Type Description
    Quaternion

    Scale

    The scale of the transform.

    Declaration
    public Vector3 Scale
    Field Value
    Type Description
    Vector3
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)