Enum SceneEventProgressStatus
Assembly: Unity.Netcode.Runtime.dll
Syntax
public enum SceneEventProgressStatus
Fields
Name |
Description |
InternalNetcodeError |
This is used for internal error notifications.
If you receive this event then it is most likely due to a bug (please open a GitHub issue with steps to replicate).
|
InvalidSceneName |
Returned if the scene name used with LoadScene(string, LoadSceneMode)
or UnloadScene(Scene)is invalid.
|
None |
No scene event progress status can be used to initialize a variable that will be checked over time.
|
SceneEventInProgress |
Returned if you try to start a new scene event before a previous one is finished.
|
SceneFailedVerification |
Server side: Returned if the VerifySceneBeforeLoading delegate handler returns false
(i.e. scene is considered not valid/safe to load).
|
SceneManagementNotEnabled |
This is returned when an unload or load action is attempted and scene management is disabled
|
SceneNotLoaded |
Returned if you try to unload a scene that was not yet loaded.
|
ServerOnlyAction |
This is returned when a client attempts to perform a server only action
|
Started |
The scene event was successfully started.
|
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