Class NetworkVariableAnticipationComponent
  
  
  
    Inheritance
    
    
    
    
    
    
    NetworkVariableAnticipationComponent
   
  
    Inherited Members
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
      Object.FindObjectsByType<T>(FindObjectsSortMode)
    
    
    
      Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    
    
    
    
      Object.FindFirstObjectByType<T>()
    
    
      Object.FindAnyObjectByType<T>()
    
    
      Object.FindFirstObjectByType<T>(FindObjectsInactive)
    
    
      Object.FindAnyObjectByType<T>(FindObjectsInactive)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
   
  
  Assembly: Unity.Netcode.RuntimeTests.dll
  Syntax
  
    public class NetworkVariableAnticipationComponent : NetworkBehaviour
   
  Fields
  ReanticipateOnAnticipationFailVariable
  
  
  Declaration
  
    public AnticipatedNetworkVariable<float> ReanticipateOnAnticipationFailVariable
   
  Field Value
  
  SmoothOnAnticipationFailVariable
  
  
  Declaration
  
    public AnticipatedNetworkVariable<float> SmoothOnAnticipationFailVariable
   
  Field Value
  
  SnapOnAnticipationFailVariable
  
  
  Declaration
  
    public AnticipatedNetworkVariable<int> SnapOnAnticipationFailVariable
   
  Field Value
  
  SnapRpcResponseReceived
  
  
  Declaration
  
    public bool SnapRpcResponseReceived
   
  Field Value
  
  Methods
  
  OnReanticipate(double)
  
  
  Declaration
  
    public override void OnReanticipate(double lastRoundTripTime)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | double | 
        lastRoundTripTime | 
         | 
      
    
  
  Overrides
  
  
  SetReanticipateValueRpc(float)
  
  
  Declaration
  
    [Rpc(SendTo.Server)]
public void SetReanticipateValueRpc(float f)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | float | 
        f | 
         | 
      
    
  
  
  SetSmoothValueRpc(float)
  
  
  Declaration
  
    [Rpc(SendTo.Server)]
public void SetSmoothValueRpc(float f)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | float | 
        f | 
         | 
      
    
  
  
  SetSnapValueResponseRpc(RpcParams)
  
  
  Declaration
  
    [Rpc(SendTo.SpecifiedInParams)]
public void SetSnapValueResponseRpc(RpcParams rpcParams)
   
  Parameters
  
  
  SetSnapValueRpc(int, RpcParams)
  
  
  Declaration
  
    [Rpc(SendTo.Server)]
public void SetSnapValueRpc(int i, RpcParams rpcParams = default)
   
  Parameters