Class ObjectNameIdentifier
Inherited Members
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.Netcode.TestHelpers.Runtime
Assembly: Unity.Netcode.TestHelpers.Runtime.dll
Syntax
public class ObjectNameIdentifier : NetworkBehaviour
Methods
DeRegisterNetworkObject()
Declaration
protected void DeRegisterNetworkObject()
OnDestroy()
Invoked when the GameObject the NetworkBehaviour is attached to is destroyed. NOTE: If you override this, you should invoke this base class version of this OnDestroy() method.
Declaration
public override void OnDestroy()
Overrides
OnGainedOwnership()
Invoked on both the server and the local client of the owner when NetworkObject ownership is assigned.
Declaration
public override void OnGainedOwnership()
Overrides
OnLostOwnership()
Invoked on the local client when it loses ownership of the associated NetworkObject. This method is also invoked on the server when any client loses ownership.
Declaration
public override void OnLostOwnership()
Overrides
OnNetworkDespawn()
Gets called when the NetworkObject gets despawned. Is called both on the server and clients.
Declaration
public override void OnNetworkDespawn()
Overrides
OnNetworkSpawn()
Gets called when the NetworkObject gets spawned, message handlers are ready to be registered and the network is setup.
Declaration
public override void OnNetworkSpawn()
Overrides
RegisterAndLabelNetworkObject()
Declaration
protected void RegisterAndLabelNetworkObject()