docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class TimeInitializationTest

    Tests that the time and tick system are initialized properly

    Inheritance
    object
    TimeInitializationTest
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Netcode.RuntimeTests
    Assembly: Unity.Netcode.RuntimeTests.dll
    Syntax
    public class TimeInitializationTest

    Methods

    Teardown()

    Declaration
    [UnityTearDown]
    public virtual IEnumerator Teardown()
    Returns
    Type Description
    IEnumerator

    TestClientTimeInitializationOnConnect(float, float, bool)

    Declaration
    [UnityTest]
    public IEnumerator TestClientTimeInitializationOnConnect(float serverStartDelay, float clientStartDelay, bool isHost)
    Parameters
    Type Name Description
    float serverStartDelay
    float clientStartDelay
    bool isHost
    Returns
    Type Description
    IEnumerator
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)