Class PlayerObjectTests
Inheritance
PlayerObjectTests
Assembly: Unity.Netcode.RuntimeTests.dll
Syntax
[TestFixture(new object[] { NetcodeIntegrationTest.HostOrServer.Host })]
[TestFixture(new object[] { NetcodeIntegrationTest.HostOrServer.Server })]
public class PlayerObjectTests : NetcodeIntegrationTest
Constructors
PlayerObjectTests(HostOrServer)
Declaration
public PlayerObjectTests(NetcodeIntegrationTest.HostOrServer hostOrServer)
Parameters
Fields
m_NewPlayerToSpawn
Declaration
protected GameObject m_NewPlayerToSpawn
Field Value
Properties
NumberOfClients
Declaration
protected override int NumberOfClients { get; }
Property Value
Overrides
Methods
OnServerAndClientsCreated()
Declaration
protected override void OnServerAndClientsCreated()
Overrides
SpawnAndReplaceExistingPlayerObject()
Declaration
[UnityTest]
public IEnumerator SpawnAndReplaceExistingPlayerObject()
Returns