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    Class NetworkVariableSubclass<TSubclassName>

    Inheritance
    object
    NetworkVariableBase
    NetworkVariable<TSubclassName>
    NetworkVariableMiddleclass<TSubclassName>
    NetworkVariableSubclass<TSubclassName>
    Implements
    IDisposable
    Inherited Members
    NetworkVariable<TSubclassName>.OnValueChanged
    NetworkVariable<TSubclassName>.CheckExceedsDirtinessThreshold
    NetworkVariable<TSubclassName>.ExceedsDirtinessThreshold()
    NetworkVariable<TSubclassName>.OnInitialize()
    NetworkVariable<TSubclassName>.Value
    NetworkVariable<TSubclassName>.CheckDirtyState(bool)
    NetworkVariable<TSubclassName>.Dispose()
    NetworkVariable<TSubclassName>.IsDirty()
    NetworkVariable<TSubclassName>.ResetDirty()
    NetworkVariable<TSubclassName>.WriteDelta(FastBufferWriter)
    NetworkVariable<TSubclassName>.ReadDelta(FastBufferReader, bool)
    NetworkVariable<TSubclassName>.ReadField(FastBufferReader)
    NetworkVariable<TSubclassName>.WriteField(FastBufferWriter)
    NetworkVariableBase.GetBehaviour()
    NetworkVariableBase.Initialize(NetworkBehaviour)
    NetworkVariableBase.SetUpdateTraits(NetworkVariableUpdateTraits)
    NetworkVariableBase.DefaultReadPerm
    NetworkVariableBase.DefaultWritePerm
    NetworkVariableBase.Name
    NetworkVariableBase.ReadPerm
    NetworkVariableBase.WritePerm
    NetworkVariableBase.SetDirty(bool)
    NetworkVariableBase.MarkNetworkBehaviourDirty()
    NetworkVariableBase.CanClientRead(ulong)
    NetworkVariableBase.CanClientWrite(ulong)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Netcode.RuntimeTests
    Assembly: Unity.Netcode.RuntimeTests.dll
    Syntax
    public class NetworkVariableSubclass<TSubclassName> : NetworkVariableMiddleclass<TSubclassName>, IDisposable
    Type Parameters
    Name Description
    TSubclassName

    Implements

    IDisposable
    In This Article
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