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    Class NetworkVariableAnticipationTests

    Inheritance
    object
    NetcodeIntegrationTest
    NetworkVariableAnticipationTests
    Inherited Members
    NetcodeIntegrationTest.s_GlobalTimeoutHelper
    NetcodeIntegrationTest.s_DefaultWaitForTick
    NetcodeIntegrationTest.NetcodeLogAssert
    NetcodeIntegrationTest.s_GlobalNetworkObjects
    NetcodeIntegrationTest.k_DefaultTickRate
    NetcodeIntegrationTest.m_CreateServerFirst
    NetcodeIntegrationTest.m_PlayerPrefab
    NetcodeIntegrationTest.m_ServerNetworkManager
    NetcodeIntegrationTest.m_ClientNetworkManagers
    NetcodeIntegrationTest.m_PlayerNetworkObjects
    NetcodeIntegrationTest.m_UseHost
    NetcodeIntegrationTest.m_TargetFrameRate
    NetcodeIntegrationTest.RegisterNetworkObject(NetworkObject)
    NetcodeIntegrationTest.DeregisterNetworkObject(NetworkObject)
    NetcodeIntegrationTest.DeregisterNetworkObject(ulong, ulong)
    NetcodeIntegrationTest.VerboseDebug(string)
    NetcodeIntegrationTest.OnSetVerboseDebug()
    NetcodeIntegrationTest.OnSetIntegrationTestMode()
    NetcodeIntegrationTest.OnOneTimeSetup()
    NetcodeIntegrationTest.OneTimeSetup()
    NetcodeIntegrationTest.OnSetup()
    NetcodeIntegrationTest.OnInlineSetup()
    NetcodeIntegrationTest.SetUp()
    NetcodeIntegrationTest.OnCreatePlayerPrefab()
    NetcodeIntegrationTest.OnServerAndClientsCreated()
    NetcodeIntegrationTest.CreateServerAndClients()
    NetcodeIntegrationTest.OnNewClientCreated(NetworkManager)
    NetcodeIntegrationTest.OnNewClientStarted(NetworkManager)
    NetcodeIntegrationTest.OnNewClientStartedAndConnected(NetworkManager)
    NetcodeIntegrationTest.ShouldWaitForNewClientToConnect(NetworkManager)
    NetcodeIntegrationTest.CreateAndStartNewClient()
    NetcodeIntegrationTest.CreateAndStartNewClientWithTimeTravel()
    NetcodeIntegrationTest.StopOneClient(NetworkManager, bool)
    NetcodeIntegrationTest.StopOneClientWithTimeTravel(NetworkManager, bool)
    NetcodeIntegrationTest.SetTimeTravelSimulatedLatency(float)
    NetcodeIntegrationTest.SetTimeTravelSimulatedDropRate(float)
    NetcodeIntegrationTest.SetTimeTravelSimulatedLatencyJitter(float)
    NetcodeIntegrationTest.CreateServerAndClients(int)
    NetcodeIntegrationTest.CanStartServerAndClients()
    NetcodeIntegrationTest.OnStartedServerAndClients()
    NetcodeIntegrationTest.OnTimeTravelStartedServerAndClients()
    NetcodeIntegrationTest.OnServerAndClientsConnected()
    NetcodeIntegrationTest.OnTimeTravelServerAndClientsConnected()
    NetcodeIntegrationTest.ClientNetworkManagerPostStartInit()
    NetcodeIntegrationTest.StartServerAndClients()
    NetcodeIntegrationTest.StartServerAndClientsWithTimeTravel()
    NetcodeIntegrationTest.CanClientsLoad()
    NetcodeIntegrationTest.CanClientsUnload()
    NetcodeIntegrationTest.DeRegisterSceneManagerHandler()
    NetcodeIntegrationTest.RegisterSceneManagerHandler()
    NetcodeIntegrationTest.OnCanSceneCleanUpUnload(Scene)
    NetcodeIntegrationTest.ShutdownAndCleanUp()
    NetcodeIntegrationTest.OnTearDown()
    NetcodeIntegrationTest.OnInlineTearDown()
    NetcodeIntegrationTest.TearDown()
    NetcodeIntegrationTest.OnOneTimeTearDown()
    NetcodeIntegrationTest.OneTimeTearDown()
    NetcodeIntegrationTest.CanDestroyNetworkObject(NetworkObject)
    NetcodeIntegrationTest.DestroySceneNetworkObjects()
    NetcodeIntegrationTest.EnableMessageLogging()
    NetcodeIntegrationTest.WaitForConditionOrTimeOut(Func<bool>, TimeoutHelper)
    NetcodeIntegrationTest.WaitForConditionOrTimeOutWithTimeTravel(Func<bool>, int)
    NetcodeIntegrationTest.WaitForConditionOrTimeOut(IConditionalPredicate, TimeoutHelper)
    NetcodeIntegrationTest.WaitForConditionOrTimeOutWithTimeTravel(IConditionalPredicate, int)
    NetcodeIntegrationTest.WaitForClientsConnectedOrTimeOut(NetworkManager[])
    NetcodeIntegrationTest.WaitForClientsConnectedOrTimeOutWithTimeTravel(NetworkManager[])
    NetcodeIntegrationTest.WaitForClientsConnectedOrTimeOut()
    NetcodeIntegrationTest.WaitForClientsConnectedOrTimeOutWithTimeTravel()
    NetcodeIntegrationTest.CreateNetworkObjectPrefab(string)
    NetcodeIntegrationTest.SpawnObject(GameObject, NetworkManager, bool)
    NetcodeIntegrationTest.SpawnObjects(GameObject, NetworkManager, int, bool)
    NetcodeIntegrationTest.AssertOnTimeout(string, TimeoutHelper)
    NetcodeIntegrationTest.WaitForTicks(NetworkManager, int)
    NetcodeIntegrationTest.TimeTravel(double, int)
    NetcodeIntegrationTest.GetTickRate()
    NetcodeIntegrationTest.GetFrameRate()
    NetcodeIntegrationTest.ConfigureFramesPerTick()
    NetcodeIntegrationTest.TimeTravelAdvanceTick()
    NetcodeIntegrationTest.TimeTravelToNextTick()
    NetcodeIntegrationTest.SimulateOneFrame()
    NetcodeIntegrationTest.TotalClients
    NetcodeIntegrationTest.m_EnableVerboseDebug
    NetcodeIntegrationTest.m_BypassConnectionTimeout
    NetcodeIntegrationTest.LogAllMessages
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Netcode.RuntimeTests
    Assembly: Unity.Netcode.RuntimeTests.dll
    Syntax
    public class NetworkVariableAnticipationTests : NetcodeIntegrationTest

    Properties

    NumberOfClients

    Declaration
    protected override int NumberOfClients { get; }
    Property Value
    Type Description
    int
    Overrides
    NetcodeIntegrationTest.NumberOfClients

    m_EnableTimeTravel

    Declaration
    protected override bool m_EnableTimeTravel { get; }
    Property Value
    Type Description
    bool
    Overrides
    NetcodeIntegrationTest.m_EnableTimeTravel

    m_SetupIsACoroutine

    Declaration
    protected override bool m_SetupIsACoroutine { get; }
    Property Value
    Type Description
    bool
    Overrides
    NetcodeIntegrationTest.m_SetupIsACoroutine

    m_TearDownIsACoroutine

    Declaration
    protected override bool m_TearDownIsACoroutine { get; }
    Property Value
    Type Description
    bool
    Overrides
    NetcodeIntegrationTest.m_TearDownIsACoroutine

    Methods

    GetOtherClientComponent()

    Declaration
    public NetworkVariableAnticipationComponent GetOtherClientComponent()
    Returns
    Type Description
    NetworkVariableAnticipationComponent

    GetServerComponent()

    Declaration
    public NetworkVariableAnticipationComponent GetServerComponent()
    Returns
    Type Description
    NetworkVariableAnticipationComponent

    GetTestComponent()

    Declaration
    public NetworkVariableAnticipationComponent GetTestComponent()
    Returns
    Type Description
    NetworkVariableAnticipationComponent

    OnPlayerPrefabGameObjectCreated()

    Declaration
    protected override void OnPlayerPrefabGameObjectCreated()
    Overrides
    NetcodeIntegrationTest.OnPlayerPrefabGameObjectCreated()

    WhenAnticipating_AuthoritativeValueDoesNotChange()

    Declaration
    [Test]
    public void WhenAnticipating_AuthoritativeValueDoesNotChange()

    WhenAnticipating_OtherClientDoesNotChange()

    Declaration
    [Test]
    public void WhenAnticipating_OtherClientDoesNotChange()

    WhenAnticipating_ServerDoesNotChange()

    Declaration
    [Test]
    public void WhenAnticipating_ServerDoesNotChange()

    WhenAnticipating_ValueChangesImmediately()

    Declaration
    [Test]
    public void WhenAnticipating_ValueChangesImmediately()

    WhenNonStaleDataArrivesToIgnoreVariable_ItIsNotIgnored(uint, uint)

    Declaration
    [Test]
    public void WhenNonStaleDataArrivesToIgnoreVariable_ItIsNotIgnored(uint tickRate, uint skipFrames)
    Parameters
    Type Name Description
    uint tickRate
    uint skipFrames

    WhenServerChangesReanticipateValue_ValuesAreReanticipated()

    Declaration
    [Test]
    public void WhenServerChangesReanticipateValue_ValuesAreReanticipated()

    WhenServerChangesSmoothValue_ValuesAreLerped()

    Declaration
    [Test]
    public void WhenServerChangesSmoothValue_ValuesAreLerped()

    WhenServerChangesSnapValue_ValuesAreUpdated()

    Declaration
    [Test]
    public void WhenServerChangesSnapValue_ValuesAreUpdated()

    WhenStaleDataArrivesToIgnoreVariable_ItIsIgnored(uint, uint)

    Declaration
    [Test]
    public void WhenStaleDataArrivesToIgnoreVariable_ItIsIgnored(uint tickRate, uint skipFrames)
    Parameters
    Type Name Description
    uint tickRate
    uint skipFrames

    WhenStaleDataArrivesToReanticipatedVariable_ItIsAppliedAndReanticipated()

    Declaration
    [Test]
    public void WhenStaleDataArrivesToReanticipatedVariable_ItIsAppliedAndReanticipated()
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