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    Class NetworkTransformPacketLossTests

    Integration tests for NetworkTransform that will test both server and host operating modes and will test both authoritative models for each operating mode when packet loss and latency is present.

    Inheritance
    object
    NetcodeIntegrationTest
    IntegrationTestWithApproximation
    NetworkTransformBase
    NetworkTransformPacketLossTests
    Inherited Members
    NetworkTransformBase.k_PositionRotationScaleIterations
    NetworkTransformBase.k_PositionRotationScaleIterations3Axis
    NetworkTransformBase.m_CurrentHalfPrecision
    NetworkTransformBase.k_HalfPrecisionPosScale
    NetworkTransformBase.k_HalfPrecisionRot
    NetworkTransformBase.m_AuthoritativePlayer
    NetworkTransformBase.m_NonAuthoritativePlayer
    NetworkTransformBase.m_ChildObject
    NetworkTransformBase.m_SubChildObject
    NetworkTransformBase.m_ParentObject
    NetworkTransformBase.m_AuthoritativeTransform
    NetworkTransformBase.m_NonAuthoritativeTransform
    NetworkTransformBase.m_OwnerTransform
    NetworkTransformBase.m_OriginalTargetFrameRate
    NetworkTransformBase.m_CurrentAxis
    NetworkTransformBase.m_AxisExcluded
    NetworkTransformBase.m_DetectedPotentialInterpolatedTeleport
    NetworkTransformBase.m_InfoMessage
    NetworkTransformBase.m_Rotation
    NetworkTransformBase.m_Precision
    NetworkTransformBase.m_RotationCompression
    NetworkTransformBase.m_Authority
    NetworkTransformBase.m_ChildObjectLocalPosition
    NetworkTransformBase.m_ChildObjectLocalRotation
    NetworkTransformBase.m_ChildObjectLocalScale
    NetworkTransformBase.m_SubChildObjectLocalPosition
    NetworkTransformBase.m_SubChildObjectLocalRotation
    NetworkTransformBase.m_SubChildObjectLocalScale
    NetworkTransformBase.m_AuthorityParentObject
    NetworkTransformBase.m_AuthorityParentNetworkTransform
    NetworkTransformBase.m_AuthorityChildObject
    NetworkTransformBase.m_AuthoritySubChildObject
    NetworkTransformBase.m_AuthorityChildNetworkTransform
    NetworkTransformBase.m_AuthoritySubChildNetworkTransform
    NetworkTransformBase.NumberOfClients
    NetworkTransformBase.GetDeltaVarianceThreshold()
    NetworkTransformBase.OnNumberOfClients()
    NetworkTransformBase.UseUnreliableDeltas()
    NetworkTransformBase.Setup()
    NetworkTransformBase.Teardown()
    NetworkTransformBase.OnInlineSetup()
    NetworkTransformBase.OnInlineTearDown()
    NetworkTransformBase.OnSetup()
    NetworkTransformBase.OnTearDown()
    NetworkTransformBase.TargetFrameRate()
    NetworkTransformBase.OnOneTimeSetup()
    NetworkTransformBase.OnOneTimeTearDown()
    NetworkTransformBase.OnCreatePlayerPrefab()
    NetworkTransformBase.OnServerAndClientsCreated()
    NetworkTransformBase.OnClientsAndServerConnectedSetup()
    NetworkTransformBase.OnServerAndClientsConnected()
    NetworkTransformBase.OnNewClientCreated(NetworkManager)
    NetworkTransformBase.AllChildObjectInstancesAreSpawned()
    NetworkTransformBase.AllChildObjectInstancesHaveChild()
    NetworkTransformBase.AllInstancesKeptLocalTransformValues(bool)
    NetworkTransformBase.PostAllChildrenLocalTransformValuesMatch(bool)
    NetworkTransformBase.MoveRotateAndScaleAuthority(Vector3, Vector3, Vector3, NetworkTransformBase.OverrideState)
    NetworkTransformBase.RandomlyExcludeAxis(Vector3)
    NetworkTransformBase.PositionRotationScaleMatches()
    NetworkTransformBase.PositionRotationScaleMatches(Vector3, Vector3, Vector3)
    NetworkTransformBase.PositionsMatchesValue(Vector3)
    NetworkTransformBase.RotationMatchesValue(Vector3)
    NetworkTransformBase.ScaleMatchesValue(Vector3)
    NetworkTransformBase.TeleportPositionMatches(Vector3)
    NetworkTransformBase.RotationsMatch(bool)
    NetworkTransformBase.PositionsMatch(bool)
    NetworkTransformBase.ScaleValuesMatch(bool)
    IntegrationTestWithApproximation.EulerDelta(float, float)
    IntegrationTestWithApproximation.EulerDelta(Vector3, Vector3)
    IntegrationTestWithApproximation.ApproximatelyEuler(float, float)
    IntegrationTestWithApproximation.Approximately(float, float)
    IntegrationTestWithApproximation.Approximately(Vector2, Vector2)
    IntegrationTestWithApproximation.Approximately(Vector3, Vector3)
    IntegrationTestWithApproximation.Approximately(Quaternion, Quaternion)
    IntegrationTestWithApproximation.ApproximatelyEuler(Vector3, Vector3)
    IntegrationTestWithApproximation.GetRandomVector3(float, float)
    NetcodeIntegrationTest.s_GlobalTimeoutHelper
    NetcodeIntegrationTest.s_DefaultWaitForTick
    NetcodeIntegrationTest.NetcodeLogAssert
    NetcodeIntegrationTest.s_GlobalNetworkObjects
    NetcodeIntegrationTest.k_DefaultTickRate
    NetcodeIntegrationTest.m_CreateServerFirst
    NetcodeIntegrationTest.m_PlayerPrefab
    NetcodeIntegrationTest.m_ServerNetworkManager
    NetcodeIntegrationTest.m_ClientNetworkManagers
    NetcodeIntegrationTest.m_PlayerNetworkObjects
    NetcodeIntegrationTest.m_UseHost
    NetcodeIntegrationTest.m_TargetFrameRate
    NetcodeIntegrationTest.RegisterNetworkObject(NetworkObject)
    NetcodeIntegrationTest.DeregisterNetworkObject(NetworkObject)
    NetcodeIntegrationTest.DeregisterNetworkObject(ulong, ulong)
    NetcodeIntegrationTest.VerboseDebug(string)
    NetcodeIntegrationTest.OnSetVerboseDebug()
    NetcodeIntegrationTest.OnSetIntegrationTestMode()
    NetcodeIntegrationTest.OneTimeSetup()
    NetcodeIntegrationTest.SetUp()
    NetcodeIntegrationTest.OnPlayerPrefabGameObjectCreated()
    NetcodeIntegrationTest.CreateServerAndClients()
    NetcodeIntegrationTest.OnNewClientStarted(NetworkManager)
    NetcodeIntegrationTest.OnNewClientStartedAndConnected(NetworkManager)
    NetcodeIntegrationTest.ShouldWaitForNewClientToConnect(NetworkManager)
    NetcodeIntegrationTest.CreateAndStartNewClient()
    NetcodeIntegrationTest.CreateAndStartNewClientWithTimeTravel()
    NetcodeIntegrationTest.StopOneClient(NetworkManager, bool)
    NetcodeIntegrationTest.StopOneClientWithTimeTravel(NetworkManager, bool)
    NetcodeIntegrationTest.SetTimeTravelSimulatedLatency(float)
    NetcodeIntegrationTest.SetTimeTravelSimulatedDropRate(float)
    NetcodeIntegrationTest.SetTimeTravelSimulatedLatencyJitter(float)
    NetcodeIntegrationTest.CreateServerAndClients(int)
    NetcodeIntegrationTest.CanStartServerAndClients()
    NetcodeIntegrationTest.OnStartedServerAndClients()
    NetcodeIntegrationTest.OnTimeTravelStartedServerAndClients()
    NetcodeIntegrationTest.ClientNetworkManagerPostStartInit()
    NetcodeIntegrationTest.StartServerAndClients()
    NetcodeIntegrationTest.StartServerAndClientsWithTimeTravel()
    NetcodeIntegrationTest.CanClientsLoad()
    NetcodeIntegrationTest.CanClientsUnload()
    NetcodeIntegrationTest.DeRegisterSceneManagerHandler()
    NetcodeIntegrationTest.RegisterSceneManagerHandler()
    NetcodeIntegrationTest.OnCanSceneCleanUpUnload(Scene)
    NetcodeIntegrationTest.ShutdownAndCleanUp()
    NetcodeIntegrationTest.TearDown()
    NetcodeIntegrationTest.OneTimeTearDown()
    NetcodeIntegrationTest.CanDestroyNetworkObject(NetworkObject)
    NetcodeIntegrationTest.DestroySceneNetworkObjects()
    NetcodeIntegrationTest.EnableMessageLogging()
    NetcodeIntegrationTest.WaitForConditionOrTimeOut(Func<bool>, TimeoutHelper)
    NetcodeIntegrationTest.WaitForConditionOrTimeOutWithTimeTravel(Func<bool>, int)
    NetcodeIntegrationTest.WaitForConditionOrTimeOut(IConditionalPredicate, TimeoutHelper)
    NetcodeIntegrationTest.WaitForConditionOrTimeOutWithTimeTravel(IConditionalPredicate, int)
    NetcodeIntegrationTest.WaitForClientsConnectedOrTimeOut(NetworkManager[])
    NetcodeIntegrationTest.WaitForClientsConnectedOrTimeOutWithTimeTravel(NetworkManager[])
    NetcodeIntegrationTest.WaitForClientsConnectedOrTimeOut()
    NetcodeIntegrationTest.WaitForClientsConnectedOrTimeOutWithTimeTravel()
    NetcodeIntegrationTest.CreateNetworkObjectPrefab(string)
    NetcodeIntegrationTest.SpawnObject(GameObject, NetworkManager, bool)
    NetcodeIntegrationTest.SpawnObjects(GameObject, NetworkManager, int, bool)
    NetcodeIntegrationTest.AssertOnTimeout(string, TimeoutHelper)
    NetcodeIntegrationTest.WaitForTicks(NetworkManager, int)
    NetcodeIntegrationTest.TimeTravel(double, int)
    NetcodeIntegrationTest.GetTickRate()
    NetcodeIntegrationTest.GetFrameRate()
    NetcodeIntegrationTest.ConfigureFramesPerTick()
    NetcodeIntegrationTest.TimeTravelAdvanceTick()
    NetcodeIntegrationTest.TimeTravelToNextTick()
    NetcodeIntegrationTest.SimulateOneFrame()
    NetcodeIntegrationTest.TotalClients
    NetcodeIntegrationTest.m_EnableVerboseDebug
    NetcodeIntegrationTest.m_BypassConnectionTimeout
    NetcodeIntegrationTest.LogAllMessages
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Netcode.RuntimeTests
    Assembly: Unity.Netcode.RuntimeTests.dll
    Syntax
    [TestFixture(new object[] { NetcodeIntegrationTest.HostOrServer.Host, NetworkTransformBase.Authority.ServerAuthority, NetworkTransformBase.RotationCompression.None, NetworkTransformBase.Rotation.Euler, NetworkTransformBase.Precision.Full })]
    [TestFixture(new object[] { NetcodeIntegrationTest.HostOrServer.Host, NetworkTransformBase.Authority.ServerAuthority, NetworkTransformBase.RotationCompression.None, NetworkTransformBase.Rotation.Euler, NetworkTransformBase.Precision.Half })]
    [TestFixture(new object[] { NetcodeIntegrationTest.HostOrServer.Host, NetworkTransformBase.Authority.ServerAuthority, NetworkTransformBase.RotationCompression.None, NetworkTransformBase.Rotation.Quaternion, NetworkTransformBase.Precision.Full })]
    [TestFixture(new object[] { NetcodeIntegrationTest.HostOrServer.Host, NetworkTransformBase.Authority.ServerAuthority, NetworkTransformBase.RotationCompression.None, NetworkTransformBase.Rotation.Quaternion, NetworkTransformBase.Precision.Half })]
    [TestFixture(new object[] { NetcodeIntegrationTest.HostOrServer.Host, NetworkTransformBase.Authority.ServerAuthority, NetworkTransformBase.RotationCompression.QuaternionCompress, NetworkTransformBase.Rotation.Quaternion, NetworkTransformBase.Precision.Full })]
    [TestFixture(new object[] { NetcodeIntegrationTest.HostOrServer.Host, NetworkTransformBase.Authority.ServerAuthority, NetworkTransformBase.RotationCompression.QuaternionCompress, NetworkTransformBase.Rotation.Quaternion, NetworkTransformBase.Precision.Half })]
    public class NetworkTransformPacketLossTests : NetworkTransformBase

    Constructors

    NetworkTransformPacketLossTests(HostOrServer, Authority, RotationCompression, Rotation, Precision)

    Constructor

    Declaration
    public NetworkTransformPacketLossTests(NetcodeIntegrationTest.HostOrServer testWithHost, NetworkTransformBase.Authority authority, NetworkTransformBase.RotationCompression rotationCompression, NetworkTransformBase.Rotation rotation, NetworkTransformBase.Precision precision)
    Parameters
    Type Name Description
    NetcodeIntegrationTest.HostOrServer testWithHost

    Determines if we are running as a server or host

    NetworkTransformBase.Authority authority

    Determines if we are using server or owner authority

    NetworkTransformBase.RotationCompression rotationCompression
    NetworkTransformBase.Rotation rotation
    NetworkTransformBase.Precision precision

    Properties

    m_EnableTimeTravel

    Declaration
    protected override bool m_EnableTimeTravel { get; }
    Property Value
    Type Description
    bool
    Overrides
    NetcodeIntegrationTest.m_EnableTimeTravel

    m_SetupIsACoroutine

    Declaration
    protected override bool m_SetupIsACoroutine { get; }
    Property Value
    Type Description
    bool
    Overrides
    NetcodeIntegrationTest.m_SetupIsACoroutine

    m_TearDownIsACoroutine

    Declaration
    protected override bool m_TearDownIsACoroutine { get; }
    Property Value
    Type Description
    bool
    Overrides
    NetcodeIntegrationTest.m_TearDownIsACoroutine

    Methods

    NetworkTransformMultipleChangesOverTime(TransformSpace, Axis)

    Declaration
    [Test]
    public void NetworkTransformMultipleChangesOverTime(NetworkTransformBase.TransformSpace testLocalTransform, NetworkTransformBase.Axis axis)
    Parameters
    Type Name Description
    NetworkTransformBase.TransformSpace testLocalTransform
    NetworkTransformBase.Axis axis

    OnTimeTravelServerAndClientsConnected()

    Declaration
    protected override void OnTimeTravelServerAndClientsConnected()
    Overrides
    NetworkTransformBase.OnTimeTravelServerAndClientsConnected()

    ParentedNetworkTransformTest(Interpolation, bool, float)

    Validates that transform values remain the same when a NetworkTransform is parented under another NetworkTransform under all of the possible axial conditions as well as when the parent has a varying scale.

    Declaration
    [Test]
    public void ParentedNetworkTransformTest(NetworkTransformBase.Interpolation interpolation, bool worldPositionStays, float scale)
    Parameters
    Type Name Description
    NetworkTransformBase.Interpolation interpolation
    bool worldPositionStays
    float scale

    TestAuthoritativeTransformChangeOneAtATime(TransformSpace, Interpolation)

    Tests changing all axial values one at a time with packet loss These tests are performed:

    • While in local space and world space
    • While interpolation is enabled and disabled
    Declaration
    [Test]
    public void TestAuthoritativeTransformChangeOneAtATime(NetworkTransformBase.TransformSpace testLocalTransform, NetworkTransformBase.Interpolation interpolation)
    Parameters
    Type Name Description
    NetworkTransformBase.TransformSpace testLocalTransform
    NetworkTransformBase.Interpolation interpolation

    TestSameFrameDeltaStateAndTeleport(TransformSpace, Interpolation)

    Declaration
    [Test]
    public void TestSameFrameDeltaStateAndTeleport(NetworkTransformBase.TransformSpace testLocalTransform, NetworkTransformBase.Interpolation interpolation)
    Parameters
    Type Name Description
    NetworkTransformBase.TransformSpace testLocalTransform
    NetworkTransformBase.Interpolation interpolation
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