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    Class NetworkTransformGeneral

    Inheritance
    object
    NetcodeIntegrationTest
    IntegrationTestWithApproximation
    NetworkTransformBase
    NetworkTransformGeneral
    Inherited Members
    NetworkTransformBase.k_PositionRotationScaleIterations
    NetworkTransformBase.k_PositionRotationScaleIterations3Axis
    NetworkTransformBase.m_CurrentHalfPrecision
    NetworkTransformBase.k_HalfPrecisionPosScale
    NetworkTransformBase.k_HalfPrecisionRot
    NetworkTransformBase.m_AuthoritativePlayer
    NetworkTransformBase.m_NonAuthoritativePlayer
    NetworkTransformBase.m_ChildObject
    NetworkTransformBase.m_SubChildObject
    NetworkTransformBase.m_ParentObject
    NetworkTransformBase.m_AuthoritativeTransform
    NetworkTransformBase.m_NonAuthoritativeTransform
    NetworkTransformBase.m_OwnerTransform
    NetworkTransformBase.m_OriginalTargetFrameRate
    NetworkTransformBase.m_CurrentAxis
    NetworkTransformBase.m_AxisExcluded
    NetworkTransformBase.m_DetectedPotentialInterpolatedTeleport
    NetworkTransformBase.m_InfoMessage
    NetworkTransformBase.m_Rotation
    NetworkTransformBase.m_Precision
    NetworkTransformBase.m_RotationCompression
    NetworkTransformBase.m_Authority
    NetworkTransformBase.m_ChildObjectLocalPosition
    NetworkTransformBase.m_ChildObjectLocalRotation
    NetworkTransformBase.m_ChildObjectLocalScale
    NetworkTransformBase.m_SubChildObjectLocalPosition
    NetworkTransformBase.m_SubChildObjectLocalRotation
    NetworkTransformBase.m_SubChildObjectLocalScale
    NetworkTransformBase.m_AuthorityParentObject
    NetworkTransformBase.m_AuthorityParentNetworkTransform
    NetworkTransformBase.m_AuthorityChildObject
    NetworkTransformBase.m_AuthoritySubChildObject
    NetworkTransformBase.m_AuthorityChildNetworkTransform
    NetworkTransformBase.m_AuthoritySubChildNetworkTransform
    NetworkTransformBase.NumberOfClients
    NetworkTransformBase.GetDeltaVarianceThreshold()
    NetworkTransformBase.OnNumberOfClients()
    NetworkTransformBase.UseUnreliableDeltas()
    NetworkTransformBase.Setup()
    NetworkTransformBase.Teardown()
    NetworkTransformBase.OnInlineSetup()
    NetworkTransformBase.OnInlineTearDown()
    NetworkTransformBase.OnSetup()
    NetworkTransformBase.OnTearDown()
    NetworkTransformBase.TargetFrameRate()
    NetworkTransformBase.OnOneTimeSetup()
    NetworkTransformBase.OnOneTimeTearDown()
    NetworkTransformBase.OnCreatePlayerPrefab()
    NetworkTransformBase.OnServerAndClientsCreated()
    NetworkTransformBase.OnClientsAndServerConnectedSetup()
    NetworkTransformBase.OnTimeTravelServerAndClientsConnected()
    NetworkTransformBase.OnServerAndClientsConnected()
    NetworkTransformBase.OnNewClientCreated(NetworkManager)
    NetworkTransformBase.AllChildObjectInstancesAreSpawned()
    NetworkTransformBase.AllChildObjectInstancesHaveChild()
    NetworkTransformBase.AllInstancesKeptLocalTransformValues(bool)
    NetworkTransformBase.PostAllChildrenLocalTransformValuesMatch(bool)
    NetworkTransformBase.MoveRotateAndScaleAuthority(Vector3, Vector3, Vector3, NetworkTransformBase.OverrideState)
    NetworkTransformBase.RandomlyExcludeAxis(Vector3)
    NetworkTransformBase.PositionRotationScaleMatches()
    NetworkTransformBase.PositionRotationScaleMatches(Vector3, Vector3, Vector3)
    NetworkTransformBase.PositionsMatchesValue(Vector3)
    NetworkTransformBase.RotationMatchesValue(Vector3)
    NetworkTransformBase.ScaleMatchesValue(Vector3)
    NetworkTransformBase.TeleportPositionMatches(Vector3)
    NetworkTransformBase.RotationsMatch(bool)
    NetworkTransformBase.PositionsMatch(bool)
    NetworkTransformBase.ScaleValuesMatch(bool)
    IntegrationTestWithApproximation.EulerDelta(float, float)
    IntegrationTestWithApproximation.EulerDelta(Vector3, Vector3)
    IntegrationTestWithApproximation.ApproximatelyEuler(float, float)
    IntegrationTestWithApproximation.Approximately(float, float)
    IntegrationTestWithApproximation.Approximately(Vector2, Vector2)
    IntegrationTestWithApproximation.Approximately(Vector3, Vector3)
    IntegrationTestWithApproximation.Approximately(Quaternion, Quaternion)
    IntegrationTestWithApproximation.ApproximatelyEuler(Vector3, Vector3)
    IntegrationTestWithApproximation.GetRandomVector3(float, float)
    NetcodeIntegrationTest.s_GlobalTimeoutHelper
    NetcodeIntegrationTest.s_DefaultWaitForTick
    NetcodeIntegrationTest.NetcodeLogAssert
    NetcodeIntegrationTest.s_GlobalNetworkObjects
    NetcodeIntegrationTest.k_DefaultTickRate
    NetcodeIntegrationTest.m_CreateServerFirst
    NetcodeIntegrationTest.m_PlayerPrefab
    NetcodeIntegrationTest.m_ServerNetworkManager
    NetcodeIntegrationTest.m_ClientNetworkManagers
    NetcodeIntegrationTest.m_PlayerNetworkObjects
    NetcodeIntegrationTest.m_UseHost
    NetcodeIntegrationTest.m_TargetFrameRate
    NetcodeIntegrationTest.RegisterNetworkObject(NetworkObject)
    NetcodeIntegrationTest.DeregisterNetworkObject(NetworkObject)
    NetcodeIntegrationTest.DeregisterNetworkObject(ulong, ulong)
    NetcodeIntegrationTest.VerboseDebug(string)
    NetcodeIntegrationTest.OnSetVerboseDebug()
    NetcodeIntegrationTest.OnSetIntegrationTestMode()
    NetcodeIntegrationTest.OneTimeSetup()
    NetcodeIntegrationTest.SetUp()
    NetcodeIntegrationTest.OnPlayerPrefabGameObjectCreated()
    NetcodeIntegrationTest.CreateServerAndClients()
    NetcodeIntegrationTest.OnNewClientStarted(NetworkManager)
    NetcodeIntegrationTest.OnNewClientStartedAndConnected(NetworkManager)
    NetcodeIntegrationTest.ShouldWaitForNewClientToConnect(NetworkManager)
    NetcodeIntegrationTest.CreateAndStartNewClient()
    NetcodeIntegrationTest.CreateAndStartNewClientWithTimeTravel()
    NetcodeIntegrationTest.StopOneClient(NetworkManager, bool)
    NetcodeIntegrationTest.StopOneClientWithTimeTravel(NetworkManager, bool)
    NetcodeIntegrationTest.SetTimeTravelSimulatedLatency(float)
    NetcodeIntegrationTest.SetTimeTravelSimulatedDropRate(float)
    NetcodeIntegrationTest.SetTimeTravelSimulatedLatencyJitter(float)
    NetcodeIntegrationTest.CreateServerAndClients(int)
    NetcodeIntegrationTest.CanStartServerAndClients()
    NetcodeIntegrationTest.OnStartedServerAndClients()
    NetcodeIntegrationTest.OnTimeTravelStartedServerAndClients()
    NetcodeIntegrationTest.ClientNetworkManagerPostStartInit()
    NetcodeIntegrationTest.StartServerAndClients()
    NetcodeIntegrationTest.StartServerAndClientsWithTimeTravel()
    NetcodeIntegrationTest.CanClientsLoad()
    NetcodeIntegrationTest.CanClientsUnload()
    NetcodeIntegrationTest.DeRegisterSceneManagerHandler()
    NetcodeIntegrationTest.RegisterSceneManagerHandler()
    NetcodeIntegrationTest.OnCanSceneCleanUpUnload(Scene)
    NetcodeIntegrationTest.ShutdownAndCleanUp()
    NetcodeIntegrationTest.TearDown()
    NetcodeIntegrationTest.OneTimeTearDown()
    NetcodeIntegrationTest.CanDestroyNetworkObject(NetworkObject)
    NetcodeIntegrationTest.DestroySceneNetworkObjects()
    NetcodeIntegrationTest.EnableMessageLogging()
    NetcodeIntegrationTest.WaitForConditionOrTimeOut(Func<bool>, TimeoutHelper)
    NetcodeIntegrationTest.WaitForConditionOrTimeOutWithTimeTravel(Func<bool>, int)
    NetcodeIntegrationTest.WaitForConditionOrTimeOut(IConditionalPredicate, TimeoutHelper)
    NetcodeIntegrationTest.WaitForConditionOrTimeOutWithTimeTravel(IConditionalPredicate, int)
    NetcodeIntegrationTest.WaitForClientsConnectedOrTimeOut(NetworkManager[])
    NetcodeIntegrationTest.WaitForClientsConnectedOrTimeOutWithTimeTravel(NetworkManager[])
    NetcodeIntegrationTest.WaitForClientsConnectedOrTimeOut()
    NetcodeIntegrationTest.WaitForClientsConnectedOrTimeOutWithTimeTravel()
    NetcodeIntegrationTest.CreateNetworkObjectPrefab(string)
    NetcodeIntegrationTest.SpawnObject(GameObject, NetworkManager, bool)
    NetcodeIntegrationTest.SpawnObjects(GameObject, NetworkManager, int, bool)
    NetcodeIntegrationTest.AssertOnTimeout(string, TimeoutHelper)
    NetcodeIntegrationTest.WaitForTicks(NetworkManager, int)
    NetcodeIntegrationTest.TimeTravel(double, int)
    NetcodeIntegrationTest.GetTickRate()
    NetcodeIntegrationTest.GetFrameRate()
    NetcodeIntegrationTest.ConfigureFramesPerTick()
    NetcodeIntegrationTest.TimeTravelAdvanceTick()
    NetcodeIntegrationTest.TimeTravelToNextTick()
    NetcodeIntegrationTest.SimulateOneFrame()
    NetcodeIntegrationTest.TotalClients
    NetcodeIntegrationTest.m_EnableVerboseDebug
    NetcodeIntegrationTest.m_BypassConnectionTimeout
    NetcodeIntegrationTest.LogAllMessages
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Netcode.RuntimeTests
    Assembly: Unity.Netcode.RuntimeTests.dll
    Syntax
    [TestFixture(new object[] { NetcodeIntegrationTest.HostOrServer.Host, NetworkTransformBase.Authority.OwnerAuthority })]
    [TestFixture(new object[] { NetcodeIntegrationTest.HostOrServer.Host, NetworkTransformBase.Authority.ServerAuthority })]
    public class NetworkTransformGeneral : NetworkTransformBase

    Constructors

    NetworkTransformGeneral(HostOrServer, Authority)

    Declaration
    public NetworkTransformGeneral(NetcodeIntegrationTest.HostOrServer testWithHost, NetworkTransformBase.Authority authority)
    Parameters
    Type Name Description
    NetcodeIntegrationTest.HostOrServer testWithHost
    NetworkTransformBase.Authority authority

    Properties

    m_EnableTimeTravel

    Declaration
    protected override bool m_EnableTimeTravel { get; }
    Property Value
    Type Description
    bool
    Overrides
    NetcodeIntegrationTest.m_EnableTimeTravel

    m_SetupIsACoroutine

    Declaration
    protected override bool m_SetupIsACoroutine { get; }
    Property Value
    Type Description
    bool
    Overrides
    NetcodeIntegrationTest.m_SetupIsACoroutine

    m_TearDownIsACoroutine

    Declaration
    protected override bool m_TearDownIsACoroutine { get; }
    Property Value
    Type Description
    bool
    Overrides
    NetcodeIntegrationTest.m_TearDownIsACoroutine

    Methods

    NonAuthorityOwnerSettingStateTest(Interpolation)

    This test validates the SetState(Vector3?, Quaternion?, Vector3?, bool) method usage for the non-authoritative side. It will either be the owner or the server making/requesting state changes. This validates that:

    • The owner authoritative mode can still be controlled by the server (i.e. owner authoritative with server authority override capabilities)
    • The server authoritative mode can still be directed by the client owner.
    Declaration
    [Test]
    public void NonAuthorityOwnerSettingStateTest(NetworkTransformBase.Interpolation interpolation)
    Parameters
    Type Name Description
    NetworkTransformBase.Interpolation interpolation
    Remarks

    This also tests that the original server authoritative model with client-owner driven NetworkTransforms is preserved.

    TestBitsetValue(Interpolation)

    Test to make sure that the bitset value is updated properly

    Declaration
    [Test]
    public void TestBitsetValue(NetworkTransformBase.Interpolation interpolation)
    Parameters
    Type Name Description
    NetworkTransformBase.Interpolation interpolation

    TestMultipleExplicitSetStates(Interpolation)

    This validates that you can perform multiple explicit SetState(Vector3?, Quaternion?, Vector3?, bool) calls within the same fractional tick period without the loss of the states applied.

    Declaration
    [Test]
    public void TestMultipleExplicitSetStates(NetworkTransformBase.Interpolation interpolation)
    Parameters
    Type Name Description
    NetworkTransformBase.Interpolation interpolation

    TestRotationThresholdDeltaCheck(Interpolation)

    Validates that rotation checks don't produce false positive results when rolling over between 0 and 360 degrees

    Declaration
    [Test]
    public void TestRotationThresholdDeltaCheck(NetworkTransformBase.Interpolation interpolation)
    Parameters
    Type Name Description
    NetworkTransformBase.Interpolation interpolation

    UnreliableHalfPrecisionTest(Interpolation)

    Validates that the unreliable frame synchronization is correct on the non-authority side when using half float precision.

    Declaration
    [Test]
    public void UnreliableHalfPrecisionTest(NetworkTransformBase.Interpolation interpolation)
    Parameters
    Type Name Description
    NetworkTransformBase.Interpolation interpolation

    VerifyNonAuthorityCantChangeTransform(Interpolation)

    Test to verify nonAuthority cannot change the transform directly

    Declaration
    [Test]
    public void VerifyNonAuthorityCantChangeTransform(NetworkTransformBase.Interpolation interpolation)
    Parameters
    Type Name Description
    NetworkTransformBase.Interpolation interpolation
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