Class NetworkSpawnManagerTests
Inheritance
NetworkSpawnManagerTests
Assembly: Unity.Netcode.RuntimeTests.dll
Syntax
public class NetworkSpawnManagerTests : NetcodeIntegrationTest
Properties
NumberOfClients
Declaration
protected override int NumberOfClients { get; }
Property Value
Overrides
Methods
TestClientCanAccessOwnPlayer()
Declaration
[Test]
public void TestClientCanAccessOwnPlayer()
TestClientCanUseGetLocalPlayerObject()
Declaration
[Test]
public void TestClientCanUseGetLocalPlayerObject()
TestClientCantAccessOtherPlayer()
Declaration
[Test]
public void TestClientCantAccessOtherPlayer()
TestClientCantAccessServerPlayer()
Declaration
[Test]
public void TestClientCantAccessServerPlayer()
TestConnectAndDisconnect()
Declaration
[UnityTest]
public IEnumerator TestConnectAndDisconnect()
Returns
TestServerCanAccessItsOwnPlayer()
Declaration
[Test]
public void TestServerCanAccessItsOwnPlayer()
TestServerCanAccessOtherPlayers()
Declaration
[Test]
public void TestServerCanAccessOtherPlayers()
TestServerCanUseGetLocalPlayerObject()
Declaration
[Test]
public void TestServerCanUseGetLocalPlayerObject()
TestServerGetsNullValueIfInvalidId()
Declaration
[Test]
public void TestServerGetsNullValueIfInvalidId()