Class NetworkPrefabHandlerTests
The NetworkPrefabHandler unit tests validates: Registering with GameObject, NetworkObject, or GlobalObjectIdHash Newly assigned rotation or position values for newly spawned NetworkObject instances are valid Destroying a newly spawned NetworkObject instance works Removing a INetworkPrefabInstanceHandler is removed and can be verified (very last check)
Inherited Members
Namespace: Unity.Netcode.RuntimeTests
Assembly: Unity.Netcode.RuntimeTests.dll
Syntax
public class NetworkPrefabHandlerTests
Methods
NetworkConfigInvalidNetworkPrefabTest()
Tests the NetwokConfig NetworkPrefabsList initialization during NetworkManager's Init method to make sure that it will still initialize but remove the invalid prefabs
Declaration
[Test]
public void NetworkConfigInvalidNetworkPrefabTest()
NetworkPrefabHandlerClass()
Declaration
[Test]
public void NetworkPrefabHandlerClass()
Setup()
Declaration
[SetUp]
public void Setup()
TearDown()
Declaration
[TearDown]
public void TearDown()