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    Class NetworkPrefabHandlerTests

    The NetworkPrefabHandler unit tests validates: Registering with GameObject, NetworkObject, or GlobalObjectIdHash Newly assigned rotation or position values for newly spawned NetworkObject instances are valid Destroying a newly spawned NetworkObject instance works Removing a INetworkPrefabInstanceHandler is removed and can be verified (very last check)

    Inheritance
    object
    NetworkPrefabHandlerTests
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Netcode.RuntimeTests
    Assembly: Unity.Netcode.RuntimeTests.dll
    Syntax
    public class NetworkPrefabHandlerTests

    Methods

    NetworkConfigInvalidNetworkPrefabTest()

    Tests the NetwokConfig NetworkPrefabsList initialization during NetworkManager's Init method to make sure that it will still initialize but remove the invalid prefabs

    Declaration
    [Test]
    public void NetworkConfigInvalidNetworkPrefabTest()

    NetworkPrefabHandlerClass()

    Declaration
    [Test]
    public void NetworkPrefabHandlerClass()

    Setup()

    Declaration
    [SetUp]
    public void Setup()

    TearDown()

    Declaration
    [TearDown]
    public void TearDown()
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