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    Struct NetworkBehaviourOnSynchronizeComponent.SomeCustomSerializationData

    Implements
    INetworkSerializable
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Netcode.RuntimeTests
    Assembly: Unity.Netcode.RuntimeTests.dll
    Syntax
    public struct NetworkBehaviourOnSynchronizeComponent.SomeCustomSerializationData : INetworkSerializable

    Fields

    Value1

    Declaration
    public uint Value1
    Field Value
    Type Description
    uint

    Value2

    Declaration
    public bool Value2
    Field Value
    Type Description
    bool

    Value3

    Declaration
    public long Value3
    Field Value
    Type Description
    long

    Value4

    Declaration
    public float Value4
    Field Value
    Type Description
    float

    Methods

    NetworkSerialize<T>(BufferSerializer<T>)

    Provides bi-directional serialization to read and write the desired data to serialize this type.

    Declaration
    public void NetworkSerialize<T>(BufferSerializer<T> serializer) where T : IReaderWriter
    Parameters
    Type Name Description
    BufferSerializer<T> serializer

    The serializer to use to read and write the data.

    Type Parameters
    Name Description
    T

    Either BufferSerializerReader or BufferSerializerWriter, depending whether the serializer is in read mode or write mode.

    Implements

    INetworkSerializable
    In This Article
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