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    Class ClientNetworkTimeSystemTests

    Tests for running a NetworkTimeSystem as a client.

    Inheritance
    object
    ClientNetworkTimeSystemTests
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Netcode.EditorTests
    Assembly: Unity.Netcode.EditorTests.dll
    Syntax
    public class ClientNetworkTimeSystemTests

    Methods

    ResetTest()

    Tests whether time resets when there is a huge spike in RTT and is able to stabilize again.

    Declaration
    [Test]
    public void ResetTest()

    RttCatchupSlowdownTest()

    Tests whether local time can speed up and slow down to catch up when RTT changes.

    Declaration
    [Test]
    public void RttCatchupSlowdownTest()

    StableRttTest()

    Tests whether time is stable if RTT is stable.

    Declaration
    [Test]
    public void StableRttTest()
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