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    Class NetworkObjectSceneSerializationTests

    Inheritance
    Object
    NetworkObjectSceneSerializationTests
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.Netcode.RuntimeTests
    Syntax
    public class NetworkObjectSceneSerializationTests

    Methods

    NetworkObjectSceneSerializationFailure()

    The purpose behind this test is to assure that in-scene NetworkObjects that are serialized into a single stream (approval or switch scene this happens) will continue to be processed even if one of the NetworkObjects is invalid.

    Declaration
    public void NetworkObjectSceneSerializationFailure()

    Setup()

    Declaration
    public void Setup()

    TearDown()

    Declaration
    public void TearDown()
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