Class UserNetworkVariableSerialization<T>
This class is used to register user serialization with NetworkVariables for types that are serialized via user serialization, such as with FastBufferReader and FastBufferWriter extension methods. Finding those methods isn't achievable efficiently at runtime, so this allows users to tell NetworkVariable about those extension methods (or simply pass in a lambda)
Namespace: Unity.Netcode
Syntax
public class UserNetworkVariableSerialization<T>
Type Parameters
Name | Description |
---|---|
T |
Fields
ReadValue
The UserNetworkVariableSerialization<T>.ReadValueDelegate delegate handler declaration
Declaration
public static UserNetworkVariableSerialization<T>.ReadValueDelegate ReadValue
Field Value
Type | Description |
---|---|
UserNetworkVariableSerialization.ReadValueDelegate<> |
WriteValue
The UserNetworkVariableSerialization<T>.WriteValueDelegate delegate handler declaration
Declaration
public static UserNetworkVariableSerialization<T>.WriteValueDelegate WriteValue
Field Value
Type | Description |
---|---|
UserNetworkVariableSerialization.WriteValueDelegate<> |