Enum SceneEventProgressStatus
Used by NetworkSceneManager to determine if a server invoked scene event has started.
The returned status is stored in the Unity.Netcode.SceneEventProgress.Status property.
Note: This was formally known as SwitchSceneProgress which contained the AsyncOperation.
All AsyncOperations are now delivered by the OnSceneEvent event handler
via the SceneEvent parameter.
Namespace: Unity.Netcode
Syntax
public enum SceneEventProgressStatus
Fields
| Name | Description | Value | 
|---|---|---|
| InternalNetcodeError | This is used for internal error notifications.  | 
|
| InvalidSceneName | Returned if the scene name used with LoadScene(String, LoadSceneMode) or UnloadScene(Scene)is invalid.  | 
|
| None | No scene event progress status can be used to initialize a variable that will be checked over time.  | 
|
| SceneEventInProgress | Returned if you try to start a new scene event before a previous one is finished.  | 
|
| SceneFailedVerification | Server side: Returned if the VerifySceneBeforeLoading delegate handler returns false (i.e. scene is considered not valid/safe to load).  | 
|
| SceneNotLoaded | Returned if you try to unload a scene that was not yet loaded.  | 
|
| Started | The scene event was successfully started.  |