Class NetworkTimeSystemTests
Runtime tests to test the network time system with the Unity player loop.
Namespace: Unity.Netcode.RuntimeTests
Syntax
public class NetworkTimeSystemTests
Methods
CorrectAmountTicksTest()
Tests whether the time system invokes the correct amount of ticks over a period of time. Note we cannot test against Time.Time directly because of floating point precision. Our time is more precise leading to different results.
Declaration
public IEnumerator CorrectAmountTicksTest()
Returns
Type | Description |
---|---|
IEnumerator |
PlayerLoopTimeTest()
Tests whether time is accessible and has correct values inside Update/FixedUpdate.
Declaration
public IEnumerator PlayerLoopTimeTest()
Returns
Type | Description |
---|---|
IEnumerator |
Setup()
Declaration
public void Setup()
TearDown()
Declaration
public void TearDown()