Class NetworkObjectSceneSerializationTests
Namespace: Unity.Netcode.RuntimeTests
Syntax
public class NetworkObjectSceneSerializationTests
Methods
NetworkObjectSceneSerializationFailure()
The purpose behind this test is to assure that in-scene NetworkObjects that are serialized into a single stream (approval or switch scene this happens) will continue to be processed even if one of the NetworkObjects is invalid.
Declaration
public void NetworkObjectSceneSerializationFailure()
Setup()
Declaration
public void Setup()
TearDown()
Declaration
public void TearDown()