Enum NetworkUpdateStage
Defines network update stages being executed by the network update loop. See for more details on update stages: https://docs.unity3d.com/ScriptReference/PlayerLoop.Initialization.html
Namespace: Unity.Netcode
Syntax
public enum NetworkUpdateStage : byte
Fields
Name | Description | Value |
---|---|---|
EarlyUpdate | Invoked before Fixed update |
|
FixedUpdate | Fixed Update (i.e. state machine, physics, animations, etc) |
|
Initialization | Very first initialization update |
|
PostLateUpdate | Updated after the Monobehaviour.LateUpdate for all components is invoked |
|
PreLateUpdate | Updated before the Monobehaviour.LateUpdate for all components is invoked |
|
PreUpdate | Updated before the Monobehaviour.Update for all components is invoked |
|
Unset | Default value |
|
Update | Updated when the Monobehaviour.Update for all components is invoked |