Struct NetworkManager.ConnectionApprovalRequest
Connection Approval Request
Namespace: Unity.Netcode
Syntax
public struct ConnectionApprovalRequest
Fields
ClientNetworkId
The Network Id of the client we are about to handle
Declaration
public ulong ClientNetworkId
Field Value
| Type | Description | 
|---|---|
| UInt64 | 
Payload
The connection data payload
Declaration
public byte[] Payload
Field Value
| Type | Description | 
|---|---|
| Byte[] |